Resto druid 5.2 healing guide updated

My healing guide is updated for the 5.2 patch launching today. Below are some general highlights for resto druids in 5.2. I’m also including the table of contents here, since the mouse-over menus don’t work right now. You can still click directly on the headers to see guide content. Moonkin didn’t change much in the 5.2 patch, but you can see general highlights on Sunfyre’s Nest.

  5.2 spell and talent changes for resto druids:

  • Naturalist (Passive): Increases all healing by 10%. This restoration buff will help resto druids stay competitive with other healers.
  • Wild Mushrooms: When your rejuvenation over-heals (e.g., ticks on people at full health), a portion of that overhealing (up to a maximum of 33% of your health) will be absorbed by the shrooms. This causes the shrooms to grow bigger in size, as well as to heal for more when you bloom them.  This additional healing is spread between the targets. Overall, this will make shrooms heal more if you wait and let them grow before you bloom them.
  • Rejuvenation now costs less mana. This means you can cast rejuv more often.

Talent changes:

  • Cenarion’s Ward healing was buffed. I still prefer the utility and burst healing of Nature’s swiftness.
  • Soul of the Forest grants more haste to resto druids (75% haste for your next spell cast after swiftmend). Bonuses for other specs were also buffed to be more attractive to better compete against incarnation.
  • Force of Nature now does more healing/damage (I think most resto druids are still going to take incarnation ’cause tree form > temporary tree pets).
  • Nature’s Vigil can now be cast twice as often, but gives half the bonus (e.g., now gives 10% healing on a 1.5 minute cooldown). They reduced the burst aspect of this for PvP reasons, but it is still attractive for PvE.

 Overall healing style changes in 5.2:  You can cast rejuvenation more often. In addition, to having a lower mana cost, rejuv over-heal ticks will now also buff the healing done to your wild mushrooms. You should now start using wild mushrooms more often, but wait until they “charge up” before blooming them.

Table of contents (Click on links to view pages!):

  1. healing part 1: Description of Healing spells
  2. Healing part 2: Mastery, symbiosis, and other spells
  3. Healing part 3: Tank and raid healing advice
  4. Resto: Talents
  5. Resto: Glyphs
  6. Resto: Stats and Gearing

3 Comments

  1. Posted March 20, 2013 at 7:39 am | Permalink

    Hi Lissanna,
    thx for your update MOP Guide! I gave 5.2 a try but ….
    I started to raid (10) with my Pala Twink as heal the last few week. So our (Druids) lack in toolkit and fun became distressingly obvious for me!
    I spent a lot of great years with my Druid healer (thanks to your blog!!!) but I’m about to send him to early retirement… until he gets some real love and attention by Blizz again.
    Have a great time with WoW, your RL and the impressive (rl-)work you do.

    Best regards

    • Lissanna
      Posted March 20, 2013 at 7:55 pm | Permalink

      thanks! good luck with the pally!

  2. Jade Harley
    Posted March 21, 2013 at 6:11 pm | Permalink

    Hey, I’m getting back into WoW and looking to start up a worgen resto druid, this has been a big help so far, thanks!