Monthly Archives: April 2013

A quick note

Hi all, My guild is recruiting: Undying Resolution currently has some open spots for Ranged DPS classes for our 25-man raiding. We are hoping to get in 1 to 2 more ranged DPS players in the next week or two to help keep our roster full for going into the summer vacation months. We are […]

Memory strategies for learning WOW boss mechanics

Some of the replies to my last post had a point about how you don’t necessarily have to remember every single boss mechanic. Instead, they suggested things like relying on DBM to remember things for you, only needing to remember the mechanics relevant to your role, ignoring mechanics that can be ignored (especially on LFR), […]

The psychology of boss design part 1: Information overload

The design of PvE raid bosses in World of Warcraft is a complicated process. Each person on the boss design team gets to create their own encounter(s) in a raid dungeon, sometimes with collaboration on some of the trickier bosses. Over the course of the game’s development, the fights have become more and more complicated. […]

Raiding Interface: Vanilla versus MOP

So, I have been super busy lately with work and keeping up with our new 3 day a week raid schedule. So, for today, I thought I’d put up a retro post showing what my raiding UI looked like in Molten core back in 2005 (I blacked out the text box because apparently I was […]