Monthly Archives: April 2014

Why do we fight? On social justice in video games

Spoiler warning: This post contains direct spoilers related to plots and storylines in Warlords of Draenor.


The closing cinematic to Mists of Pandaria (after defeating Garosh and returning to the Vale) asks us why we fight. This scene says “To fight out of fear or anger is to fight a war that never ends. Face your fears. Calm your hatreds. Find peace within yourself, so that you may share it with the world around you.” I also think this reflects within me when thinking about Gandhi’s statement that you should “be the change you wish to see in the world”.

This Saturday, I was a guest on the Justice Points podcast, talking a little bit about social justice in World of Warcraft. The podcast episode is live here.

In the game, as well as in real life, I fight for equality and justice in the world around me. I fight so that others can have health and happiness. I strive to teach others and give them the tools they need to succeed. That is why I write guides to help others. That’s also why I have to speak up about social issues that I feel crosses a line. I know that everyone doesn’t agree with me, and while I am leaving this comment section open, I will remove any posts that are disrespectful. In all cases, the examples used in this post are examples that other people posted about first, but I felt the need to use my voice to make sure they aren’t forgotten.

I believe that Mists of Pandaria overall was a success in terms of social justice for gender issues in the game – in terms of not making gender such a big issue, and making me feel welcome to the game as a female. Mists of Pandaria did a great job of featuring strong and powerful women, doing important things. This included Jaina, who even appeared on the front of the Tides of War book! For video games, having a female on the cover of something is actually quite an accomplishment in terms of promoting acceptance of women in games. It was a subtle gesture, but it felt appropriate and natural. In the past Blizzard had been getting better about having awesome female characters.

This sentiment, however, gets easily forgotten as we go back 10 to 20 years in time to revisit our past in Warlords of Draenor. We are led to believe that we should forget these warnings of the Pandaren as we ramp up for Warlords of Draenor. Instead, the word “savage” starts to feel as though Blizzard is using it as a synonym for “manly,” especially with regards to the “boys trip” Blizzcon comments and leaving Aggra at home to take care of Thrall’s baby. Instead of listening to people who wanted more women, and better representation of women, they dug in their heels – and this lack of sensitivity has infected how women are represented when they are present in the game at all in what little we’ve seen of WOD thus far.

This is such a stark contrast from the more equal feeling in Pandaria that the Warlords of Draenor opening cinematic and website made me fell unwanted in the community for the first time ever – because suddenly out of nowhere, it felt like my gender mattered in ways that wasn’t comfortable. I could fight individual men telling me that I wasn’t worthy because of my gender over the years because I had tools to squelch them (e.g., ignore lists, deleting blog comments, reporting on the forums, etc). A bigger problem, however, is caused by Blizzard endorsing all those things that the community had said about me as a female player, and undoing all of the headway we had made towards increased respect.  This was an issue that I brought up around the time of Blizzcon.

Unfortunately, these gender issues have only gotten worse, instead of better, in the last several months. In fact, we’ve had several people in the WOW community decide that maybe WOD isn’t for them in recent weeks due to the way that WOD is being marketed. Even people you think would like TV shows about motorcycles (e.g., the new Azerothian Choppers WOW tie-in show) haven’t had glowing reviews of the current marketing.

I believe that part of this problem is in forgetting that they need to actually care about the fact women play their game. In trying to revisit their past, Blizzard is remembering a history when they did actually exclude women players from their games, and there is a collective group-think at Blizzard that has promoted this forgetting of women gamers. That’s why there are so few women we know are going to be in Draenor, and that’s why the overall really poor representation of the few women in Draenor is a problem. Going back to a time before women were invited to play video games is just not acceptable today.

The sexual harassment of Draka

One of the bigger problems is an Alpha leak that included Draka (Thrall’s mother) being sexually harassed by another character. The dialogue is something like: “Draka … come join me in the Iron Horde. Lose that armor and settle down with a REAL MAN!“. This dialogue is unnecessary and offensive. This dialogue doesn’t increase their sales. It doesn’t add anything to the game. It tells women they don’t belong in Draenor, because that’s how some of their players are interpreting these words. It is also not something they would do to their male heroes in the game. It becomes a huge problem when it directly encourages the male players of their game to say this to female players of their game because it endorses the sexism pervasive in gamer culture. It tells male gamers that it is okay to sexually harass female gamers, because that’s somehow normal. Blizzard gets to define what is normal in gamer culture, and influence real life outside the game. Instead of being a force for good, they have chosen to slide backwards 20 years in terms of what is acceptable in video games and in our cultural media. Even if the dialogue is said by a villain, it is still inappropriate.

Rape jokes are even endorsed in hearthstone’s card set:


Having the flavor text of “Guys! Guys! Slow down!” tied to a picture of a scantily clad female with their rear-end sticking out towards an aggressor becomes a problem, because the text and the picture together make it a reference to sexual assault (and not something potentially more gender-neutral). How did no one recognize the fact that this card probably wasn’t appropriate? With the fact that sexual assault references are so common in video games, people actually just don’t recognize what it is anymore. Sexual violence against women (but never against men!) becomes the new normal. You could ignore the sexual assault reference and interpret it (incorrectly) as being more neutral, but why does sexual assault need to feel normal in the first place? Changing either the art or the flavor text would make the card a little bit better (changing the flavor text would be easiest, though). It worries me if there is a lack of caring about how portions of their audience might perceive this card, and no editing of thoughts and behaviors internally at Blizzard to recognize subtle messages that become part of a bigger and more pervasive culture of demeaning women. Either way, it means they likely didn’t think about how the products they develop may be perceived by a wider audience. Things like this make it feel like the company didn’t think about their cultural impact in the world. If this card was the only instance of sexism in Hearthstone, it would probably not be so bad – but it is just one of many examples. The same problems pop up in Heroes of the Storm. The same problems pop up in almost all popular video games – and its so frequent that it feels normal.

I think there has to be a better way for Blizzard to connect with their audience in a way that doesn’t actively endorse gender stereotypes and endorse jokes about sexual violence that becomes part of the cultural narrative of what is accepted in video games and real life. As a cultural leader in the world, Blizzard needs to take their responsibility more seriously. While this is “just a game”, it is actually true that games influence cultural beliefs about sexism. Real life beliefs about sexism mirrors what is portrayed in the media and in video games. Sexual harassment in video games increases endorsements of real-life sexual harassment. At some point, we stop seeing sexual harassment as being sexual harassment because it just becomes a normal part of life that women are expected to put up with. It turns out that women really don’t like being honked at just for walking down the street in real-life. It turns out that women don’t really enjoy being harassed in the context of their games that should allow for feelings of safety.

As a leader in the gaming industry, at what point does Blizzard decide to stand up and fight for respect among their gamers? At what point does the “boys trip” end and respect for their women fans begin? We see that the introduction of Yrel and the story she is involved in for WOW that she is treated with the same disrespect in her own character dialogue that other female characters are facing in today’s Blizzard games based on what we can see thus far.

What if gender roles were reversed for in-game dialogue?

With leaked dialogue between Yrel and Maraad, there is now a new flurry of posts about how women get the short end of the stick when it comes to character development Warlords of Draenor. In the podcast, I talk about how the dialogue written for Yrel is sexist because they wouldn’t do the same thing to Thrall. Thrall never has to worry about being sexually assaulted by other characters in the game (which is what the word “defiled” actually means). If the male orcs in draenor wouldn’t sexually assault the other men they capture, there is no reason why rape references are necessary in Yrel’s story, especially with a male character telling the female character that she’s been “defiled” and “broken”. In this case, “broken” is not is not coming across as a reference to the people who were corrupted with fel magic, but in a more more sexually aggressive nature because of the way that Maraad tells us that his “angel” has been “defiled”. It doesn’t make sense for a male character to need to be motivated by the rape of a female character, and I’m not even sure that was Blizzard’s actual intention – but that’s how the dialogue reads when it’s directed against a female character. It actually hurts the character development of male characters when they are also limited by the way that sexist dialogue is written. Changing sexist pieces of dialogue, however, could make the story better.

In the following example (one of MANY examples I could have chosen) Yrel’s name is replaced with Thrall and Maraad’s name is replaced with Aggra, it doesn’t necessarily come across quite so aggressive (because males in video games are never sexually assaulted in the first place), but it still proves my point. You could interpret the “defiled” as being more neutral, but why do female characters have to be referred to as “defiled” (with defiled actually being used in a way that makes it invoke the feeling of reference to rape), when we’d never use that term to describe male characters? Why evoke those images and feelings in your player base, and make those images and feelings feel normal and accepted?

Real game dialogue where Yrel’s name is replaced with Thrall, and Maraad’s name is replaced with Aggra. This is to show how when the genders are reversed, this dialogue suddenly becomes something that would never be in the game, it should make people equally uncomfortable in its original form.

  • Thrall: What is our plan, Aggra?
  • Aggra: We will slay as many of the vile things as we can. We will burn their homes and show them fear.
  • Aggra:I will make them feel the pain I felt when I lost you, Thrall.
  • Thrall: Aggra… I am honored…
  • Thrall: …but perhaps you are taking your vengeance too far. Have you forgotten what the Prophet taught us?
  • Aggra: The prophet is DEAD, Thrall. Look what his teachings did for him.
  • Thaelin: Ye’ve gone too far, Aggra.
  • Thaelin: The Light’s left ye. Even I can see that.
  • Ovuun: I carry no particular love for the Light, but I agree. You need to remember what you stand for, Vindicator.
  • Aggra: Are any of you more holy than me? I am the LEADER of this expedition, and I will not be questioned any further!
  • Aggra: The Light has not left me, Thaelin. No… the Light has finally shown me its true form.
  • Aggra: Vengeance.
  • Aggra: I saw the naaru’s vengeance in the Purge of Grommar. I was there as K’ara herself unleashed holy death upon the filthy hordes.
  • Aggra: And now that these hordes have taken, broken, and defiled my angel Thrall, I intend to unleash my own…
  • Thrall: Aggra, my love. That’s enough.
  • Aggra: Thrall…
  • Thrall: You have been through too much, Aggra. Your thirst for vengeance will only lead to our death.
  • Thrall: Yes, I was taken, but I am not defiled, and I am not broken.
  • Thrall: Rest now. I will lead our attack on the Naval Base.
  • Thaelin: I’m with you, Thrall.
  • Ovuun: I, too, will follow you.
  • Hansel: And I.
  • Aggra: Very well.
  • Aggra: Thank you, Thrall. I don’t know what’s coming over me.

There has to be a better way than to introduce Yrel as a sexual assault victim who needs to motivate vengeance of a male character. Blizzard’s games could be much more enjoyable if they took the time to recognize how women may perceive their marketing and aspects of their game. They need someone to tell them where the line of acceptable is, and when they have crossed it. Is reference to sexual harassment and rape of female characters something that should be acceptable? You could easily still have compelling dialogue without having to rely on sexism to convey messages. Thrall would never actually have to reassure someone that he wasn’t “defiled” or “broken”.

They even frame the rescue in ways that doesn’t evoke the traditional fel magic association with the word “broken”, but instead is consistent with the sexual assault interpretation of Maraad’s later dialogue after they rescue Yrel. In this case, they are evoking the traditional “damsel in distress” themes.

  • Maraad: Everybody in the Tank. Yrel is being held as a slave in the Stonemaul ogres’ slave camp.
  • Maraad: Yrel might already be free if it weren’t for the actions of one deceitful rangari.
  • Ovuun: I did what I thought was right, Vindicator. The missing girl seems to be distracting you from our mission.
  • Thaelin: Yeah, what’s so special about this girl anyway?
  • Maraad: I lost her once. I will not lose her again.
  • Hansel: Now THAT’S somethin’ I can get behind.
  • Hansel: Besides, the ogres’re sellin’ slaves to the Iron Horde. Stoppin’ ta beat ’em up fer a bit is well within the scope o’ our mission.

Thus, they aren’t talking about rescuing her from fel magic and becoming a “broken” race, but rescuing her from ogres that are selling slaves to the iron horde, and then framing the dialogue in ways that evokes subtle references to sexual assault in ways that weren’t necessary to evoke. It would be really easy to fix the dialogue, however, and make it much more clear in the possible interpretations. There isn’t any need to leave the dialogue open for an interpretation that references sexual violence, but instead Maraad’s motivations could be made to be less focused on rescuing a damsel in distress as his primary motivation in the game.

How could you change game dialogue?

For the especially problematic text from the first quote (now with the correct name attributions), the red cross-outs are what could be removed. Green text is new insertions to allow the character to still be angry and motivated.

  • Maraad: We will slay as many of the vile things as we can. We will burn their homes and show them fear.
  • Maraad: I will make them feel the pain I felt when I lost you, Yrel. they have wrecked upon our people!
  • Yrel: Maraad… I am honored…
  • Yrel: I too wish to stop them …but perhaps you are taking your vengeance too far.
  • …. (skipping a couple lines)
  • Maraad: I saw the naaru’s vengeance in the Purge of Grommar. I was there as K’ara herself unleashed holy death upon the filthy hordes.
  • Maraad: And now that these hordes have taken, broken, and defiled my angel Yrel, been allowed to roam free and hurt those I care about. I intend to unleash my own…
  • Yrel: Maraad,, my love. Tthat’s enough.
  • Maraad: Yrel…
  • Yrel: You have been through too much, Maraad. Your thirst for vengeance will only lead to our death.
  • Yrel: Yes, I was taken, but I am not defiled, and I am not broken. I am here now, and I am stronger than ever.
  • Yrel: Rest now. I will lead our attack on the Naval Base.

See? Maraad doesn’t need to be defending Yrel’s honor like she’s a broken princess. He can still be defending his people without needing Yrel’s purpose for living as only as a motivator for Maraad. By making it less sexist in the presentation, it can allow everyone who isn’t motivated by saving princesses anymore to feel included, too. It doesn’t make the story better to marginalize Yrel. There is lots of other problematic dialogue in the mmo-champion’s leaked post, but for the purpose of this thread, I won’t go line-by-line through all of the expansion dialogue. I know that Blizzard can do better. They HAVE done better. It adds nothing to the game to introduce Yrel as someone whose love-interest thinks she has been “defiled” (in this case, the potentially more gender-neutral references for defiled or broken isn’t the impression that Blizzard gives across the whole set of dialogue, not all of which I’ve included here). We have rescued plenty of people from captivity (including Thrall himself). Just because Yrel is female doesn’t mean her rescue should be about saving a helpless princess – Yrel can still be as awesome as any male character if she’s given a chance. She can still assert her strength without having to fall victim to the typical tropes, and without having to make some of the players of their games uncomfortable. For the few female characters that will actually be in WOD, they need to be treated with the same respect that is afforded their male characters.

In the end, it is the little details within a game that makes it feel like a welcome space for everyone, where everyone can feel comfortable and at home. Women characters in Blizzard’s games should be treated with the same respect they afford to their male characters, and even their male characters will benefit from that. In the attempt to bring a “savage” expansion, lets not forget to make sure that the whole audience feels included on this journey. There have been times when Blizzard got things right. They did a lot of good in the Mists of Pandaria framing. So, we know they can do better, because they HAVE done better in the past. It’s not so much to ask for everyone to feel included, and it’s certainly not too late for Blizzard to make a pass at their dialogue and content across all their games and think about how they represent (or often don’t represent) women.

Posted in Warlords of Draenor, Written By Lissanna

WOD alpha summary for frost mages

Now that my main has been a frost mage all of Mists of Pandaria, I thought I would take a look at the current set of changes for my primary raiding spec. The three resto druids already in my guild will have all our healing needs covered. So, what’s in store for frost mages for PVE? Lots of changes!

Frost Mage Ability removal: Some abilities/effects will only be available to certain specializations, so reducing off-role abilities was the primary place that mages had abilities outright cut. Some of this was meant to differentiate the AOE toolsets of the three specs, as well as other changes to remove redundancy of shared abilities.

  • Fire specialization only (no longer available to frost): dragon’s breath, flamestrike, molten armor, fire blast, and Living Bomb (no longer a frost talent).
  • Arcane only (no longer available to frost): Evocation, Arcane Explosion, mage armor, presence of mind (no longer a talent), and Nether Tempest (no longer a frost talent).
  • Removed from all specs: Mana gem, temporal shield talent, Invocation talent, Incanter’s Ward talent.

Frost major talent changes: Two abilities (Alter Time and Mirror Images) were converted to talents. Overall, there were major talent changes. You can see the current talent tree form mages on WOWhead. Some of the talents now vary by specialization, so my focus below is on frost options only.

  • New talent: Evanesce (level 15) – survivability talent that provides invulnerability from damage for 3 seconds. (replaces presence of mind talent). If you take this ability, you no longer have ice block.
  • Alter time (level 30) – Now a utility talent only (Replaces temporal shield talent).
  • Frost Bomb (level 75) – Frost mages no longer have access to living bomb or nether tempest. Frost bomb has undergone some changes. It no longer interacts with Frost Fire Bolt. It now (instead) does AOE damage when ice lance crits. The level 75 talents for frost are all AOE/cleaving abilities now.
  • Unstable Magic (level 75) – causes our single-target frostbolts to explode and do AOE damage, 25% of the time.
  • Ice Nova (level 75) – If you take this ability, you no longer have frost nova. Instead, this ability allows you to freeze and damage enemies in an 8 yard sphere around your target (instead of you).
  • Mirror Images (level 90) – Mirror images is now a talent, that is more awesome than the current version, and scales better with gear (replaces Invocation).
  • Inchanter’s Flow (level 90) – A damage increasing buff that ramps up and down over 10 second intervals. My comments: This talent is likely to undergo revisions across beta. This seems like the ramp up and down might be too quick to get spells off at the perfect timing, since you would gain 1 stack per second for 5 seconds, and then lose 1 stack per second for 5 seconds.
  • Rune of power is still a talent, but no longer interacts with mana regen, and has a longer duration (3 minutes).
  • Thermal Void (level 100): Ice Lance extends Icy Veins by 2 seconds. Now that icy veins gives us multi-strike (a chance to get bonus damage), I’m not sure this is going to be a very good talent in practice.
  • Prismatic Crystal (level 100): Cast spells at the crystal and it does damage to things nearby (1 minute cooldown). If your targets are stationary for long enough, this could be okay. However, I don’t see the ability to have the crystal follow your tank around, so the usefulness of this talent depends on frequency of tank movement.
  • Comet Storm (level 100):  A 30 second cooldown. Icy Comets split their damage between nearby targets within 4 yards.

Frost gearing changes:

  • A primary goal was to reduce the problem of soft-capping on secondary stats. This means they are making it more difficult to haste and crit soft-cap, and are making Multistrike a more interesting new stat.
  • Multistrike: The simplified version is that this stat gives you a chance to do bonus damage to the primary target. Increasing the stat increases the chance to do bonus damage. Read Lhivera’s post on Multistrike for more specific details.
  • Intellect no longer increases crit chance. Shatter was changed to impact the crit soft-cap (now multiplies crit strike chance by 1.5 instead of 2). My comments: The shatter change could interact strangely with the frost bomb redesign, with frost bomb only doing damage on Ice Lance crits.
  • Frost armor now gives increased Multistrike chance instead of increased haste.
  • Icy Veins now gives multistrike chance instead of increased haste.

Other Spell changes and overall notes on frost rotation:

  • Brain Freeze procs no longer make frostfire bolt instant-cast, but the goal is still to have Brain Freeze increase FFB’s damage enough that you will want to cast it. The new brain freeze procs can stack to 2, and come from frostbolt casts (where multi-strike procs from frostbolt increase the BF proc rate).
  • Perks for leveling from 90 to 100: Reduce frost bolt’s cast time by .5 seconds, once every 15 seconds. One extra ice lance stack (now up to 3). Teleport back 10 yards after casting frost nova. Improved Icy Veins benefits.  Blizzard ticks reduce cooldown on frozen orb. Passive increased damage for frostbolt, frostfire bolt, and Ice Lance.
  • Water elemental pet gets Water Jet ability (helps you generate FOF procs) as a leveling perk. This is primarily designed for PVE where pet freeze doesn’t really work in most situations. If it shares a cooldown with pet’s freeze ability, water jet won’t really get used in PVP.
  • The primary single-target rotation appears to rely on Frostbolt, Ice Lance on FOF procs (that come from casting frost bolt), and hard-casting FFB with Brain Freeze procs  (with the full cast time). We still have Frozen orb and icy veins as our primary DPS cooldowns (plus a level 90 talent that could either be active or passive). So, our single-target rotation won’t feel that much different, except that we lost a lot of mobility.
  • Frost will not multi-DOT for AOE, since we won’t have DOTs in a frost spec at all. I’m really not sure what they want frost’s AOE rotation to look like at this point. It will depend some upon whether or not the channeled Blizzard AOE is really viable. Which talents we choose will also primarily impact our AOE rotation more than our single-target rotation (both the level 75 and 100 talents include cleave/AOE talent options). We will have to do a lot of math during beta to figure out what to do with regards to AOE.
Posted in Beta Feedback, Mage, Warlords of Draenor, Written By Lissanna

WOD alpha summary for resto druids

So, we finally got a first look at alpha patch notes for Warlords of Draenor. Much of the information we already knew from previous info releases. However, we have a better idea of what the system changes and spell details look like thus far. Keep in mind that the early Alpha patch undergoes significant class revisions, so what it looks like now isn’t necessarily what it will look like 3 to 6 months from now. Below is a summary of major changes, but isn’t inclusive of every change to the class.

Overall healing style changes:

  • As discussed before, we are having the anticipated stat squish. Health pools are increased relative to the size of the heals (post-squish).
  • Smart heals will be less smart: They will target any injured player (and still prioritize people over pets), but wont’ specifically target the most injured person.
  • They want people to use more single-target heals, instead of just spamming AOE heals, so single target heals should be more efficient when you need to heal 1 to 2 people for a large amount.
  • Based on the desire to make single-target heals more meaningful, Nourish is gone, leaving us with Regrowth and Healing Touch. HT and regrowth should heal for about the same amount, except that regrowth is faster and is less mana efficient.
  • Symbiosis is also removed, meaning that we can’t use tranquility on the move by putting symbiosis on a shaman anymore.
  • My Commentary: Keep in mind that they’ve always wanted us to use single-target heals in high-end raids, but the amount of AOE damage done to the raid since Wrath of the Lich King has largely made single-target healing less desirable in raids. So, the desire to increase single target spells hasn’t always worked out in raiding situations. The raid design will determine how much single-target versus AOE spells versus rejuv blanketing you actually do.

Mana Management:

  • There will be less spirit on gear, so we’ll be better balanced in terms of throughput at various gear levels. Gaining more spirit as we leveled meant that we had more room to use low efficiency spells at later raid tiers. The goal is to make managing your mana matter both at the first raid tier and the last raid tier.
  • On this same note of mana management, Innervate (and some other mana increasing spells for other classes) have been removed.
  • With these changes, the starting mana regen rate will be higher in WOD compared to Wrath or MOP. Thus, the mana regen growth curve across the expansion won’t be as steep, but mana issues shouldn’t be so great as to prevent your progress in the game. The goal is just to force players to make real deliberate decisions, instead of mindlessly mashing buttons.
  • They reduced the mana cost of resurrection spells so that mana won’t be as much of a limiting factor in recovery after wipes.
  • My commentary: Healing gets boring when you basically have a static rotation and don’t make decisions about who to heal. In this respect, encounter design actually matters just as much (or more) than the base toolkit design. The original “trinity” of single-target spells introduced in an earlier expansion was quickly made meaningless when single target spells couldn’t keep up with the damage done in raids. So, encounters will have to be designed around the mana and healing spell changes for any of this to be particularly meaningful.

Overall spell changes:

  • The list of removed abilities for resto druids includes Innervate, Nourish, Symbiosis.
  • Wild Growth now has a 1.5 second cast time.
  • Efflorescence is now permanently tied to shrooms.
  • Survival instincts is available to all specs, to make up for the loss of symbiosis: “Survival Instincts now reduces damage taken by 70% (up from 50%) with a 2-minute cooldown (down from 3)” for resto druids.
  • They changed how tranquility works a little bit, to make it less confusing: “Tranquility now heals every Party and Raid member within range every 2 seconds for 8 seconds. It no longer places a periodic effect on each target.”
  • Swift rejuvenation was removed, making it such that it’s no longer starting at the GCD haste-cap (making haste more valuable to resto druids). One of the perks you gain leveling up from 90 to 100 is extending rejuv’s duration by 3 seconds (back up to 15 seconds), meaning that the removal of swift rejuv is probably a wash in terms of total blanket coverage.
  • Other leveling perks in addition to rejuv include: Increased healing to Healing Touch & Regrowth by 30%. Increased crit rate of Healing Touch on targets effected by Lifebloom. Increased HOT healing on targets effected by Ironbark. Increased living seed heal size by 20%.
  • Some glyphs are going to be automatically learned as you level up, instead of having to buy the glyphs. Here’s some of the more relevant ones: Rebirth (increased baseline health level), Rejuvenation (now that we don’t have nourish, I’m not sure if it will impact healing touch instead?), Healing Touch (reduces Nature’s Swiftness cooldown), Master Shapeshifter (reduces mana cost of shifting).

Talent changes: You can see the full level 100 talent tree on Wowhead (based on the data available to WOWhead at this time). Note that the talents change by specialization, so to see the resto talents and level 90 to 100 perks, make sure you choose the resto specialization. Some highlights below:

  • The current changes to resto talents relevant to raiding include primarily the level 90 and 100 talents.
  • They made changes to the level 90 talent design. Heart of the Wild won’t increase your int, and they’ve toned down main role bonuses for DOC and Nature’s Vigil.
  • My level 90 talent commentary: Based on the numbers I can see without doing math, Nature’s Vigil is still probably a net healing bonus to resto druids, whereas heart of the wild is probably something you would skip entirely for progression raiding. Dream of Cenarius is going to be a better damage talent than Heart of the Wild since it will still provide some healing benefit. These talents are still likely to undergo revisions when every resto druid just defaults to Nature’s Vigil.
  • The level 100 talents are new and provide different functionality to existing abilities, such as extending omen of clarity’s mana benefit, allowing 2 rejuvenations on the same target, or dramatically changing how swiftmend functions (e.g., munching your own HOTs with no cooldown on swiftmend).
  • My level 100 talent commentary: I’m not sure which level 100 talent will work out best until after we see what the WOD healing content is like. I don’t really like the swiftmend talent all that much, since eating our HOTs was never a part of swiftmend we liked at all (and Efflorescence isn’t attached to swiftmend anymore, making it not have AOE functionality).

In general, there may be fairly drastic changes to how healing works coming in WOD. We won’t really know how all the puzzle pieces come together until after we get a chance to play with the changes in 5-mans and raids in the actual beta client. Resto druid healing should overall still be pretty fun in WOD. We still have a lot of work to do!

Posted in Beta Feedback, Restoration Healing Trees, Warlords of Draenor, Written By Lissanna


Featured Blogs