Hi everyone! I haven’t been as active blogging this summer as I’ve been testing legion. I have, however, been busy with writing guides & playtesting for the expansion. Here are some important things to know for my Legion plans:
- I am returning to my moonkin/resto druid for Legion raiding, after a 2 expansion (MOP & WOD) hiatus where I raided on my mage. While fire mages will be lots of fun, the druid class hall is just far more awesome than the mage class hall. Plus Eclipse is gone and they updated moonkin form, so I had nothing left to complain about.
- My druid leveling guide will be ready to go for 7.0 by the time the pre-patch hits. I have finished a lot of the leveling guide for newbie druids. They made changes to the 1 to 10 leveling process for druids and other relevant changes that I discuss in the guide.
- I will have short 7.0 survival guides for Resto and for Balance that will cover the basic changes for pre-patch. This will cover general spell changes (what’s new, what’s gone, and how to survive for a month until Legion launches).
- I will make an intro Legion end-game guide for Resto (targeting new level 110 players) that will be ready by the time Legion hits. This will likely be in transition during the pre-patch month.
- I won’t likely make a full balance 110 guide, but I will have plenty of resources and basics (such as what life is like after Eclipse is gone). I will also cover the basics of artifact weapons, class halls, and other things important to druids.
- My guild (Undying Resolution on Elune) made it to 10/13 Mythic. We currently have open recruitment for raiders in Legion (mostly DPS, but also a tank). We’re running Wed/Thurs progression nights from 8 to 11 Eastern (heroic/mythic in legion), plus Sunday more relaxed content (achievements, normals, or alt stuff).
- For leveling 100 to 110, resto druids can pretty effectively use balance or feral affinity (which should actually do decent damage with a fair amount of survivability). So, the problem for resto druids of healer leveling viability is mostly solved.
- They removed the gold cost for spec swapping, such that running multiple druid specs a lot easier.
- While you can’t max out 4 artifact weapons very quickly, you can pick one “main” weapon that you keep slotting the highest, and one or two other “off-spec” weapons at about 80% of the power of the main weapon. My /played on my beta druid at 110 is 12 hours. My balance spec has 14 total ranks (across 7 traits) spent in my balance weapon. I have 10 total ranks (across 5 traits) spent in my resto weapon. At some point, my main weapon’s ranks cost somewhere around 10,000 points, and my resto weapon’s traits may still be under 1,000 – in which case, it makes sense to buy cheap traits on the other weapons if you swap a lot.
- Also, the druid class hall has a moonkin teacher instructing baby moonkin how to cast spells. Except for that one bad student who won’t stop flying in circles (thanks Poneria and T.G.Q. for finding the baby moonkin for me!). The baby moonkin also make me sad because they remind me of Mourninglory and her 8 moonkinlings. She would have loved this feature if she were around to see it. While the moonkin’s name isn’t a reference to Mourninglory, I still would like to think of it as a small tribute to her helpfulness, as well as a tribute to all druids who work hard to teach others and be kind to the community. It’s nice to remember sometimes how great the druid and Warcraft community can be.
And on that sappy note, bring on Legion!