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New moonkin AOE rotation “memekin”

The 7.1.5 patch had substantial changes to moonkin’s AOE damage, and the nerf to Emerald Dreamcatcher caused the ED single-target build to feel more clunky. So, what does this mean for DPS rotations? One strategy has been bouncing around the druid discord that I’ll briefly describe below (the primary focus being AOE cleave padding). As this rotation has existed for 1 whole day (after Gebuz did great damage with it in a TOV run this week), this is still not very well fleshed out. This post as a result will be updated as needed. This is based on the work by Gebuz & the writeup on Discord by Eratsu. Also special thanks to Velerion for being awesome.

The new AOE balance druid rotation is called Memekin! Or, if you don’t like the name memekin, you can call it Turkeyo Drift. Yeah, that name isn’t much better. 😉

The goal of memekin is to spend your astral power on Starfall (keeping up Sellar Empowement buffs). You can gain the damage benefit of more than 1 Starfall on the same target but Stellar Empowerment does NOT stack bonuses. You also maximize your DOT up-time on anything you can DOT.

Yes, that’s right. Starfall is back!

What talents do you take for Memekin?

  • Force of Nature (this got a pretty heafty buff and Starlord is useless if you never get empowerments).
  • Soul of the Forest (reduce starfall’s cooldown).
  • Shooting Stars
  • Stellar Drift.

What is the Memekin “rotation” for AOE damage?

  • Keep up DoTs (sunfire/moonfire). Stack them as fast as you can on targets.
  • Try to keep up at least one Starfall at all times, in order to constantly benefit from Stellar Empowerment. You can stack multiple starfalls on the same spot on the ground, since Damage stacks now, so use it as your astral power spender to not overcap on Astral Power.
  • Use Moon spells accordingly (Just make sure to not overcap on Astral Power)
  • Use Solar Wrath to Generate Astral Power when you have nothing else to cast.
  • Use Force of Nature on Cooldown
  • Use Celestial Alignment as usual.
  • You don’t use starsurge at all? That’s right. No starsurge!

What does a “memekin” do for single-target damage?

  • This rotation does not really change for Single Target.
  • You can theoretically change to Starsurge During Celestial Alignment, if you are going for a pure Single Target Fight.
  • Not likely to be the best single-target damage, since it’s super cleave focused, but this is an option in things like Mythic+ where you don’t get to swap around talents to Single-Target builds for bosses. For actual single-target raid bosses, you are probably better off sticking with true single-target builds.

How do Legendary items interact with “memekin?”

  • If you have Oneth’s Intuition (OI), only cast Starsurge if you have free Oneth’s Intuition procs, and only use Lunar Strike when Empowered (so, rarely).
  • If you have been using Emerald Dreamcatcher (ED), unequip it if you have any other legendaries for Memekin AOE. Otherwise, ignore the Equip effect & use it as a high ilevel stat stick. You should still use can still use ED/Fell Essence build for single-target with regular single-target talents. Just make sure you don’t use OI & ED together in the same single-target focused build, since the effects don’t play nice together.
  • The Fell Essence ring is based on astral power you spend, so it works in Memekin builds just as well as ED builds.

What is my stat priority?

Use your highest ilevel stuff, prioritizing Haste > Mastery > crit > versatility. This is subject to change with more testing, so hold onto gear pieces you can swap around.

More info to come as we work out the details!

Posted in Moonkin Balance DPS, Patch 7.1.5, Written By Lissanna


Resto and balance patch 7.1.5 survival guide

The patch doesn’t have major game play changes for balance & restoration druids, but there still are some changes to be aware of with the 7.1.5 patch. There are lots of small changes and talent revisions. There are also some general secondary stat changes & artifact changes that somewhat impact gearing. If your stats change after the patch, it’s due to general gearing changes. I’ll work on updating this as this week goes on and more of the changes get solidified.

All druids

  • Slight balancing changes were made to Dispalcer Beast (reduced speed duration), Mass Intenglement (reduced root duration) & Renewal (reduced cooldown, which is a buff to the talent). For resto & balance druids, the usefulness of these utility talents don’t change all that much for PVE, so keep using what you find the most helpful.

Restoration Druid Summary

There wasn’t any huge changes for resto druids. We were in a pretty good place before the patch. There are some minor things:

  • Moment of Clarity changed to also increase the healing done by the regrowths in addition to not costing mana; I still think its not really worth taking in most situations. Flourish’s AOE healing is just too useful for raiding.
  • Power of the Archdruid radius increased to 20 yards (so it’ll hopefully hit more people who are spread out).
  • New legendary: X’oni’s Caress When ironbark is on a target, that target also receives 75% of the healing from each of your active Rejuvenations. Other general changes to legendaries may impact what you have, but not necessarily enough to swap to different legendaries.

Balance Druids General

  • Our mastery specialization damage was increased, from a baseline of 16% to 18% for starfall/starsurge/empowerments. Mastery on gear will be slightly more potent, too.
  • The Emerald Dreamcatcher (helm) & Fel Essence (ring) legendaries were nerfed in their potency. To compensate for this, the baseline damage of balance druid spells was increased. So, if you were super unlucky and didn’t have these legendaries, your damage should go up.
  • New legendary: Lady and the child – When you moonfire, a second moonfire is cast on another injured enemy.
  • Buffed legendaries: many legendaries that gave utility have received some buffs to help them be more competitive.
  • Overall, balance druids will be better off in the next patch than we were before, with some potential new talent build options to help in some situations. The main weakness will only matter at the high end of raiding where lack of burst AOE damage will hurt – for everyone else, we should be in an okay place.

Balance Talent Changes (based on PTR test data). A lot of balance druid talents were buffed, which aren’t in the main patch notes. In general, a lot of these are targeted at AOE damage which was lacking especially in places like mythic+. However, as our damage is more sustained in terms of DOTs and starfall, without a ton of actual burst damage based on the spell design.

  • Level 15: Force of Nautre’s damage was buffed by ~30 or 40% (not included in the patch notes). Warrior of Elune buffed to make 3 Lunar Strikes instant (up from 2). Overall, this makes WOE and FON slightly better.
  • Level 75: Soul of the Forest’s damage for Empowerments in our single-target rotation was increased to 20% (up from 10%) and it also now reduces starfall’s astral power cost by 20 (up from 10). Stellar Flare’s damage was increased, in addition to reducing the astral power cost to 10. This makes the other two talents more competitive versus Incarnation, although situational.
  • Level 90: Shooting Stars had the damage component increased, making it more useful for AOE DOT spreading. Shooting Stars is definitely viable for AOE/Cleave fights.
  • Level 100: Stellar Drift now increases Starfall’s damage by 60% (up from 20%), making Starfall much more potent on AOE fights (especially when combined with SOTF’s cost reduction). Fury of Elune also received a DPS increase, also making it a potentially more attractive/viable talent.

Balance Artifact traits:

  • Echoing stars slightly buffed for increased Starfall splash damage.
  • Rapid innervation reduced; our target only gets 10% haste (down from 20) during the effect.

In general, the balance changes buff Starfall a lot (but mostly via talents), so in situations where Starfall was good it has the potential to be more potent. In general, there is still a lot of work to do with balance. Most of these changes are superficial number changes as a band-aid while we wait for potentially greater mechanic changes in 7.2. The sky definitely isn’t falling, so hang in there!

 

Posted in Legion, Patch 7.1.5, Written By Lissanna


Blizzcon 7.2 recap: New druid flight form

The 7.2 panel focused on the next big raid tier story-driven release. This means we get changes to advance our class hall and artifact weapon progression.

Of most importance, 7.2 is when flying will return.

Flying is coming to wow in patch 7.2

That’s right.

They are introducing epic class mounts.

But wait, druids don’t use mounts to fly, silly. We use flight form. We already got our class mount in Burning Crusade, epic quest and all! So what will druids get? We get an updated flight form owl!

New druid flight form owl

My husband also uploaded a video of the druid class flight form for people who don’t have access to the livestream to see it fly in all its glory.

So, this is obviously more balance druid themed. It’s a giant owl, with a moon on its head and purple sparkly feathers. We know that mages and priests will at least have color variants for the mounts to make sure the mount fits their specialization’s fantasy. We don’t know what will happen with the druid shapeshift forms. It’s one thing to recolor mounts. It’s a whole other issue to make whole new character models. However, we see their willingness to make new feral & guardian model skins in the other big announcement.

New artifact weapon improvements

Updates to artifact traits and relics

Since 7.2 will come out after we’ve all mostly finished leveling up our artifact weapon, to keep these rewards relevant, we will have new traits, more ranks of existing traits, and upgraded relics.

To go along with continued trait and relic progression, we also get new artifact skins. We will have to work to unlock these skins in 7.2, but they’ll all be worth working for, since we can solo content to unlock them that doesn’t rely on having to do group content. This also means a new cat & bear form skin. The new bear form has a whole new unique model, which is pretty amazing. Resto and balance get weapon skins and not shapeshift character models, as usual. The resto staff is pretty awesome. The balance one makes me feel kindof underwhelmed in comparison to the 3 other specs, but I’m pretty sure balance druids will mostly be too busy flying around in our new owl flight form to care. Are you sure we can’t just fight in our owl form? Or maybe get the snowy moonkin form color variation that showed up in the beta datamining? Oh wait, this is supposed to be a happy “YAY DRUIDS!” post. I just can’t help myself. It’s possible that the animations that go along with the balance weapon will be the spectacular part of the weapon that we just can’t see from a still image. It looks like there are lots of sparkles that I’ll love watching fly around in the air.  Either way, the new cat & bear forms are pretty spectacular.

Artifact weapon skin updates

New bear form skin

For world of warcraft, the future is looking really great, and druids will be flying and running around Azeroth in style.

Besides, once we can fly, we’ll be blasting off into Spaaaace in future content after 7.2 where we get to go visit Argus in future content.

Posted in Blizzcon, Written By Lissanna


Blizzcon Recap for 7.1.5 for WOW druids

I spent yesterday watching Blizzcon stream from home. We also put a new video card in my desktop computer so that I could play WOW again after almost a week of having to play WOW from a laptop. While this is an “off-year” for WOW in terms of not being an expansion announcement year, there was still some exciting new things Ion  presented in the warcraft panel. I’ve split this into 2 posts: one for 7.1.5 and one for 7.2 to cover all the info in more depth.

Most importantly, they appear to have moved to an Agile development cycle, based on the new terminology Ion is using to talk about their patch development. While not directly calling it such, he talked about how they are being more flexible in their release schedules, so that we get content faster even if it means removing 1 feature from the patch release and not holding up release cycles. What does this mean? We can get more content faster, even if it’s small filler content that gives us fun things to do but isn’t tied to the big narrative storylines or raid tiers.  This gives me hope that we can avoid some of the content droughts we’ve suffered from in the pre-expansion release cycles. We’ll see what the future holds, though, since we’ve been burned before with lots of fast content that slowed down to a snail’s pace across the expansion.

The panel was light on specifics related to class changes, but here are some of the things I’m most excited about that is coming in the 7.1.5 patch, along with a discussion of my thoughts on what balance and restoration druid issues are still outstanding that I believe should be looked at by the dev team in 7.1.5. Once the PTR is up, I’ll do more indepth posts about class design changes I would like to see.

Patch 7.1.5 Highlights

The 7.1.5 patch is a small filler patch that brings a ton of new content which isn’t tied to progressing the narrative storyline. This ends up being things like brawlers guild, holidays, timewalking, and other small feature releases that together give us a ton of new content to play. For example, on AQ rememberance day, I can spend the whole day watching Oxhorn’s Red Snappah video on loop and relive the memories of how hard we all worked delivering linen cloth to the NPCs.

Ion presents on new micro-holidays

Class changes in 7.1.5

Of course no WOW panel would be complete without discussing WOW class design philosophy and changes. The 7.1.5 patch will include:

  • changes to talents to change talents that never get chosen to be more interesting and appealing.
  • Continuing to improve the balance of secondary stats, as their ongoing goal has always been that we should care more about the ilevel of an item than the stats on the item.
  • They are working on adding back abilities and utility to classes that need more utility. In this respect, I think druids are overall in a pretty good place, but we’ll see what the future holds.

Working to Improve gameplay feel: Changes to rotations and other abilities.

Now that we’ve had some time playing with the various specs, they will be working to improve the gameplay “Feel”. While they didn’t specifically mention balance or resto, both of these specs I believe could benefit from improved tuning to the play feel. I’ll write another blog post on this issue later, but here are my thoughts on play feel for resto & balance.

  • The biggest problem I see for balance is that I have very underwhelming and clunky AOE damage that hurts in many raid or Mythic+ situations. I’ll be working to help address balance AOE damage.
  • While restoration feels great healing 5-mans, in larger raid sizes (e.g., 20 to 30 people), I often “feel thin… stretched. Like butter scraped over too much bread.” That is, rejuv blanketing and the poor scaling of our mastery in large raid sizes (compared to 5-mans) starts to feel like blanketing HOTs on raid members at low health resembles putting a bandaids on a broken arms.
  • We don’t know what class changes will go in for druids in 7.1.5. The PTR should come up in a few days. I will definitely be working hard to address these two problems (balance AOE and resto raid ‘feel’), as well as other issues that the druid community brings to my attention.

Changes to classes in 7.1.5

The next post will cover 7.2 changes.

Posted in Blizzcon


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