From Build 13066 (10/1/2010 )
Blue text is changes in this list from the previous builds.
Prime Glyphs:
- Starsurge – When your starsurge deals damage, the cooldown remaining on your starfall is reduced by 5 sec.
- Swiftmend – unchanged (swifmend doesn’t consume the HOT)
- Berserk – unchanged (increased duration by 5 sec)
- Insect swarm – Still increases damage by 30%, no longer mentions debuff.
- Lifebloom – Increases Lifebloom crit chance by 10% (down from 20)
- Mangle – unchanged (increased damage by 10%)
- Moonfire – Increases the periodic damage of moonfire by 20% (up from 10)
- Regrowth – Your regrowth HOT will automatically refresh it’s duration on targets at or below 25% health
- Rejuvenation – increases the healing done by your rejuv by 10%
- Rip – Increases periodic damage done by Rip by 15%
- Savage roar – 5% bonus damage (up from 3%)
- Shred – unchanged (shred increases duration of rip up to 6 seconds)
- Starfire – Unchanged (starfire increases duration of Moonfire up to 9 seconds)
- Wrath – Your wrath does 10% additional damage to targets afflicted by your insect swarm
- Lacerate – Increases crit strike chance of lacerate by 5%
- Tiger’s fury – reduces cooldown of tiger’s fury by 3 sec
MAJOR GLYPHS
- Focus – unchanged (still reduces starfall radius by 50% for 10% bonus damage)
- Thorns – Reduces cooldown by 20 sec
- Wild growth – Unchanged (effects 1 additional target)
- Barkskin – Unchanged (reduces chance to be crit by 25%)
- Claw – <removed>
- Roots – Reduces cast time of roots by 100%, but increases it’s cooldown by 10 sec
- Frenzied regen – While frenzied regen is active, healing effects are 30% more powerful, but FR will no longer convert rage into health
- Healing touch – When you healing touch, the cooldown on nature’s swiftness is reduced by 5 sec
- Hurricane – Slows movement speed by 50%
- Innervate – When innervate is cast on a friendly target other than the caster, the caster will gain 50% of inntervate’s effect
- Maul – Hits 1 additional target for 50% of the damage done
- Monsoon – Unchanged (reduces cooldown of typhoon by 3 sec)
- rake – prevents victim from fleeing (I may have missed this one earlier – same as live)
- Rebirth – Unchanged (res with 100% health)
- Solar beam – Increases the duration of your solar beam silence by 5 sec.
- Starfall – Reduces the cooldown on starfall by 30 sec
- Ferocious bite – Your FB no longer converts energy into additional health
- Faerie Fire – increases range of FF and Feral FF by 10 yards.
- Feral charge – Reduces the cooldown of feral charge cat by 2 sec and bear by 1 sec
MINOR
- Aquatic form – increases swim speed by 50% in aquatic form
- Mark of the wild – Reduces cost of MOTW by 50% (NOTE: GOTW is gone and MOTW is now group & already costs no reagent)
- Unburdened rebirth (unchanged) – rebirth no longer requires a reagent
- Challenging roar – Reduces cooldown by 30 sec
- Dash – reduces cooldown by 20 sec
- Typhoon – reduces cost of the spell by 8%, increases radius by 10 yards, but no longer knocks enemies back

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