So, my last resto post seems to have freaked out a few people. First, I would like to say that 4.0.6 only makes things better for resto druids, not worse. Second, if you want to keep whatever talent build you have right now and heal the way that you are healing right now, it will (more than likely) be a viable healing strategy in the next patch. So, there is really nothing to freak out about.
That said, my last post was mostly to bring up concern over the talent tree design, and to see how people were going to cope with our talent tree not being designed in a very logical way. It looks to me like about half of the resto druids will be keeping Efflorescence, and the other half will likely drop it. The people dropping efflorescence are more likely to be 10-man raiders and 5-man dungeon specs, whereas people running 25’s seem more likely to be picking up efflorescence.
What drives me absolutely crazy is that not everyone can pick up a talent that I feel should be “mandatory”, but it is my own personal crusade to make the resto talent tree more logical, and trying to get the choices to be less painful, rather than something that an average player would need to worry about.
That said, I see three main talent build strategies emerging lately. The first two are what I posted in my last thread, but the third is dropping moonglow from their builds and keeping Efflorescence:
Since it doesn’t look like today’s patch day, we still probably have another week for things to change on us, or for more time to figure out optimal talent builds. The above talent builds make it look like I have something against Blessing of the Grove. If you guessed that, then I’d like to say that it’s mostly my frustration with how little you get out of those 2 talent points compared to what you get for putting points in Imp Rejuv.
That said, I can’t really say which of the 3 talent point strategies is “best”, since it will ultimately come down to a few questions:
- How bad are your mana problems after the 4.0.6 patch? If you consistently end the fight low on mana (or run OOM before a fight ends), keep moonglow and other mana-related talents. If you don’t have mana problems, then dropping moonglow (or going without Malfurion’s Gift) could spare points for you to put other places. At our current gear level, people will generally need the mana-focused talents.
- How much do you get assigned to AOE/raid healing? If you AOE/raid heal a lot, especially in 25-mans, you will want to keep efflorescence. If all you ever do is tank heal, efflorescence becomes less desirable, and allows you to drop it in favor of other talents.
- Cleanse magic? For 5-mans and 10-mans, being able to cleanse magic is important, but could be less important in 25-mans if you discuss it with your other guild healers and they agree that you can drop the Nature’s Cure talent.
- What talents do you seem to be benefitting from? For example, you may not want Nature’s Grace if you never use Regrowth to proc it, but if you use regrowth to proc NG, then NG becomes a good talent. If you are horrible at using OOC procs before the buff falls off, then you get less use out of Malfurion’s Gift.
- You might not actually need all 3 points in Nature’s Bounty if you don’t use much Regrowth or Nourish in your raid healing strategy (ie. maybe 2 points there would work better for your preferred build).
- Maybe Gift of the Earthmother won’t benefit you as much after the patch, so you won’t feel the need to max out the points there (though I do like the instant rejuv tick for raid healing, if you are assigned to tank healing and don’t let LB bloom all that often, the talent becomes less desirable).
So, there still do seem to be options, based on whether you are assigned to tank or raid healing, and depending on how your exact healing strategy works out. However, those options are about trying to get as many of the “mandatory” talents as possible, and only dropping points from the mandatory talents that you benefit from the least. How could they fix it? Well, the easiest solution would be to un-link Living Seed and efflorescence so that Living Seed can become an optional talent to allow people to make talent builds that pick up all the “mandatory” talents and actually have more flexibility in getting Efflorescence without living seed.