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3.1.3 – changes for resto pvp & moonkin T8 set bonus

There are patch notes up for the mini-patch, 3.1.3, which will not make it up on the PTR. There are several druid changes in the patch notes.

They made a couple changes for Resto PvP:

  • Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.
  • Improved Tree of Life: The armor bonus to Tree of Life Form from this talent has been reduced to 67/133/200% bonus armor.

The improved barkskin change gives extra armor to druids who shift out of tree form to do things like root, cyclone, etc.

The improved tree armor reduction is a pvp ‘fix’ to help quiet the sea of melee QQ on the forums. This change should have no real impact on resto PvE or any of the other specs, so this is probably the best solution for tree druid arena balancing. This means that innervate is not likely going to be a casualty of pvp balance any time soon (breathes sigh of relief).

For the Moonkin Tier 8 four-piece bonus –

  • The 4-piece bonus no longer has its effect consumed by Starfire casts in progress when it triggers. The chance for the effect to be triggered has been reduced down to 8%, as it was originally inflated to compensate.

We knew something like this was going to happen, so I’m glad that it’s making it into the game sooner rather than later…

Posted in Moonkin Balance DPS, Patch 3.1 WotLK, Restoration Healing Trees

Patch 3.1.2 – A few druid changes

The only big change for druids is the innervate change. It now restores a flat amount of mana, which scales as you level – but doesn’t scale with gear at level 80. So, this de-values spirit for caster druids (both resto & moonkin). I discussed the changes to innervate earlier. However, this is a great change for PvP druids who have less spirit on their gear. For PvE resto druids, spirit is still going to be an okay stat, just not as valuable as it used to be. This now means that you can also innervate shaman, or any other non-spirit based mana user. However, this isn’t an excuse for other casters to be wasteful and try to steal our innervates from us all the time.

This also means that the glyph for innervate changed, and it will restore a flat amount of mana in addition, which won’t scale with spirit. I’m personally not going to use the new innervate glyph, as I’m not having enough mana problems for the small amount returned from the glyph to make any significant difference in my ability to heal Ulduar 25-man.

A change for moonkin: The only other change is that now moonkin gain spellpower from spirit at a rate of 30%, instead of 15% (from improved moonkin form). This helps compensate for the change to innervate, so that spirit wouldn’t become completely worthless to moonkin. While this makes spirit slightly more useful for moonkin, PLEASE don’t go over-valuing that stat for moonkin. I discussed this change here when it was first announced. Gear without spirit is still going to be better than gear with spirit for moonkin, based on Graylo’s posting over in his blog. Since you can’t really avoid spirit on your gear most of the time, this will at least help make your gear better.

They also changed the moonkin set piece bonus: Nightsong Garb 4-Piece Set Bonus: Chance for Insect Swarm to trigger an instant Starfire changed to 15%.

There is also one hidden feral “bug fix”: Maim: Rank 2 of this ability is properly considered a stun and can be escaped by Blink. Since this is categorized as a bug fix, I don’t think we’ve talked about it that much, and it shouldn’t really effect anything, other than making mages slightly better at escaping from feral druids in PvP.

There was also a change to the PvP Arena weapons, such that the staves that were attractive for feral tanks had their agility values reduced: Furious Gladiator’s Staff and Furious Gladiator’s Greatstaff: The agility values on these two items were too high. They have been reduced by 50%.

Posted in Druid - General, Patch 3.1 WotLK

Moonkin patch note: More spell power from spirit


Looks like moonkin should be getting 30% of their spirit value as spellpower, according to the MMO-champion patch note update for 3.1.2.

I saw that GC was thinking about putting it in, but looks like they managed to get it into a recent version of the patch. It really only buffs PvE moonkin, since PvP moonkin don’t have spirit, anyway. However, it makes the T8 gear for moonkin suck less than it does now (note how it’s still not good, it’s just not as bad, lol). We’re stuck with the current T8 gear, it’s not going to change. Lets just hope T9 gets better.

Also, it appears that Furor isn’t designed to really be useful in PvP. Ghostcrawler further explained Furor & moonkin here.

Furor appears to be working as intended.

It’s always been a problem with shifting & effects that only influence your stats in one form. Who remembers when shifting in and out of bear used to cause you to LOSE health to the point where you could shift-suicide? Basically, they made the intellect effect from Furor work the only way they can get that stuff to work: By just increasing your maximum mana without increasing (or decreasing) your current mana.

The way that Furor works, it’s probably not worth picking up for arena PvP moonkin. Some of the innervate buff is to help fix the problems that moonkin are having with mana in PvP. The entire balance tree probably needs a revamp (as in ‘wait an expansion’) before it will really be a viable PvP tree.

Posted in Moonkin Balance DPS, Patch 3.1 WotLK

Patch notes for druids: Innervate changed!

Okay, so there’s a small new set of patch notes, including the change to innervate that ghostcrawler announced earlier:

  • Innervate: This ability has been redesigned to grant 450% of the casting Druid’s base mana pool to the target over 20 seconds. (Full patch notes up on MMO-champion)
  • Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds.

I already wrote what I thought about the change here.

Obviously, the developers decided that a flat non-scaling number at level 80 was the way to go for now.

You should still be able to cast this on other people. Also, it says “base mana” which means it won’t scale with gear. At level 80, it will always restore the exact same amount of mana (about 15,000).

Ghostcrawler posted more comments about the change on the damage dealing forums.

UPDATE: He also posted about it on the healing forums (below is an excerpt from one of his posts):


  • Much more mana for PvP druids
  • Doesn’t give too much mana in PvE
  • Worth using Innervate on paladins, shamans and other non-Spirit based casters
  • Scales with level


  • Doesn’t scale with gear

Posted in Moonkin Balance DPS, Patch 3.1 WotLK, Restoration Healing Trees


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