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Real ID: Do you trust the friends of your friends?

So, today is patch day. This patch has a lot of neat features (like the Ruby Sanctum raid). One of these upcoming features is the Real ID system.  This system is designed to blend your “real life” with game life to a somewhat uncomfortable facebook-stalker level.

When the Real ID system was first announced, I thought I’d be able to get into contact with my friends & blog readers that I’ve met through the game, twitter, etc. However – the level of detailed information that the system provides to your “friends” (and the friends of your friends) makes it such that I’ll only be using the Real ID for the people I know in real life, and not likely people I met through the game (even if I think you are a great person, I may not trust your friends). That means I won’t be using the feature to it’s fullest.

They could have designed the cross-server chat to be less invasive, but they chose to reveal too much personal information in a fantasy roleplaying video game, and didn’t implement enough choice & privacy options.

Unfortunately, it’s not just YOUR friends that can see all your personal info. It’s also the friends of your friends. If I invite someone to be my friend, and they have 100 friends, all 100 of those friends can see my RL info, and that makes me very uncomfortable. So, I’ll mostly be waiting & hoping that they add more privacy options into their system in the future. If they gave us the option to disable friends of friends, then I’d like the system a lot more. Until they implement privacy options into their system, I’m going to keep my friends circle limited.

Now, there are RL friends who play WoW that I’m looking forward to having cross-server communication with, and I’m happy that I’ll be able to reconnect with them. I just wish the system was better.

Just remember to be safe about how you use the Real ID system. It’s not supposed to be a friends list that you give to everyone you ever meet in-game. (my e-mail is not the e-mail I use for this blog).

Posted in Patch 3.3 WotLK, Patches, Uncategorized

How has ICC changed your healing style?

So, I haven’t updated my healing guide until before ICC came out. So, I was wondering – has your healing style changed since ICC came out?

During my Druid Healing Survey back in December, people generally responded that:

  • They HOT the tanks and then raid heal
  • Rejuv was the most commonly used spell (with wild growth coming in 2nd)
  • Healing Touch overwhelmingly won as the least used spell.
  • For the Rapid Rejuv glyph – most people either weren’t sure, or planned to swap it in & out.
  • A lot of people were planning to respec to pick up celestial focus.

So, the question is – did your predictions hold true for your healing?

For me, It’s mostly stayed the same:

  • For me, Rejuv & Wild Growth still dominate my healing.
  • Healing Touch & lifebloom usually rank low on my total healing done.
  • I don’t use the Rapid Rejuv glyph, because I found that it caused me to frantically try to keep it up at a shorter duration, and that caused me too much stress.
  • I have celestial focus talented right now, since my haste dropped lower as I got better gear, due to the amount of crit/spirit gear I’ve picked up.

I’m pretty sure that mine has stayed more the same since we are NOT doing hard-mode fights, since the hard modes seem to be what drives people to swap healing styles more often. I did, however, find myself using more healing touch (not glyphed) during some dreamwalker fights (when I had lots of stacks on me and not so many HOTs on dreamwalker) just to see the big numbers fly!

So, how about you? Has your healing mostly stayed the same, or has it changed since 3.3 came out and you started raiding ICC?

Posted in Patch 3.3 WotLK, Restoration Healing Trees

Moonkin in 3.3.3: To dot… or not to dot.

Okay, so now that 3.3.3 is getting closer to release, we have more details about what moonkin PvE will look like “soon.” However, this is still subject to change.

One big looming question that a lot of high-end moonkin are struggling with is when to cast dots, or when to not cast them. The buffs to starfall actually have the effect of making our DOTs seem even less worthwhile.

Recommended reading: Murmur’s post on DOTs, along with Hamlet’s work (among other posters) at EJ.

The problem:

Our Damage over time spells (insect swarm and moonfire) have not kept up with the rest of our rotation and are not scaling well enough at high gear levels (ie. Tier 10, ICC 25-man gear). So, there has been a lot of discussion lately about how to glyph (since all of our glyphs previously were being used to buff our DOTs), along with when to cast our DOTs (along with if we still use them).

Glyphing in 3.3.3:

The nerfs to Glyph of Focus in the latest PTR build, even with the huge buff to starfall’s damage, make the most common/obvious glyph choices: Glyph of Starfire, Moonfire, Starfall. I will be dropping the Insect Swarm glyph, in favor of Starfall when the patch hits. These glyphs will be the best choices even for beginners. There will likely still be some situational variability, but these are the glyphs that I assume you will have when I talk about DOTs in 3.3.3.

DOTs for new level 80’s:

At the lowest gear levels, and even in Tier 9 gear, our DOTs are worthwile to maintain in 3.3.3. So, the newbie “how to DPS” guides still work great for beginners, because it’s always going to be a DPS boost to refresh your DOTs at the lowest gear levels. So, the basic rotation guide still applies to you. For people wearing 2-piece Tier 9, moonfire is definitely a good damage ability to keep going.  You should also have an idol that requires DOT damage to be effective. In practice, for new moonkin, refreshing DOTs when they fall off will work well enough, since the problem really ends up being at high levels of gear (and for new moonkin, a complicated DOT refreshing system would end up being a DPS loss due to confusion problems & hesitating).

DOTs for ICC 25-man geared moonkin:

It’s much more complicated, and there seems to be very little agreement on what to do about it, and the recommendations seem to be subject to change based on various factors. For patch 3.3.3, this seems to be the most reliable (current) advice, however this is likely to change again between now and when 3.3.3 is released, based on lots of different factors.

  • Since you won’t use the glyph for insect swarm, then you can use IS (potentially even at a DPS loss) just to keep up the hit debuff to help your raid, even in high-end content. It appears to be worth casting IS when Eclipse is not active, but ends up being a larger DPS loss to cast IS when Eclipse is active. If you are trying to keep up the debuff, but not lose too much DPS, then one solution would be to refresh insect swarm after it falls off  when your Eclipse proc has ended (regardless of which kind of Eclipse). If you don’t care about keeping up the hit debuff, then you would likely want to refresh right before you proc a Solar Eclipse and start casting wrath.
  • It is also looking like moonfire shouldn’t be refreshed during a solar Eclipse portion of your cycle, since it is only a consistent DPS increase if you can get off 3 starfire casts before it falls off. When you are chain-casting wrath for a prolonged period of time, then refresthing moonfire is likely a DPS loss because it will fall off before you benefit from the starfire refreshing glyph. If you have the moonfire & Starfire glyphs, then it is going to be worth casting starfire before a Lunar Eclipse proc, where you will be able to cast more than 3 starfires before it falls off.
  • The really only clear piece of the puzzle is to: cast DOTs while moving. Since DOTs are instant-cast abilities, you should always be able to refresh DOTs while moving, regardless of what part of the DPS cycle you are on.  For fights with predictable movement, you can likely avoid recasting right before a movement phase, so that it will fall off before you can refresh it on the run (ie. Marrowgar’s Bone Storm ability). Since most fights have movement phases, and you should “Always Be Casting”, then movement periods are always the best time to cast your DOTs.
  • EDIT Disclaimer: Part of the problem is that DOTs make up such a small % of our DPS that the difference between various DOT refreshing strategies ends up being pretty small, so people are likely going to work out different strategies of DOT refreshing, since a lot of different factors will impact the theorycrafting math. Gear also makes a big difference in DOT scaling issue calculations. So, there may not be a good one-size-fits-all strategy for DOT refreshing in 3.3 – which makes it hard for people like me who are given the task of simplifying all the theorycrafting into bite-sized morsels.

Additional starfall 3.3.3 reminders: When starfall gets it’s buff, you should cast starfall as often as you can (it will be a 1 minute cooldown with the starfall glyph). Please remember to still being smart about not wiping the raid by pulling extra things, and paying attention to other factors specific to boss fights. Each fight may have times where it’s better (or worse) to pop starfall, so be aware of the fact that it is going to have a large radius around you if you aren’t using the Focus glyph. Starfall may also potentially cause threat issues when used on new sets of adds (which is good for sarufang if you are trying to pull the adds away from the boss, but not as good for other fights with adds spawning), so watch your timing of when you pop your ability. There may be situations where you need the focus glyph if you aren’t as confident about being able to keep things under control, but this is going to be a more personal choice.


When should you switch from a “refresh all the time” to a more complicated refresh pattern? I would say that once you have your 4-piece Tier 10 bonus, you probably have the knowledge and need for the more complicated DPS rotation in the 3.3.3 patch. When you refresh DOTs ends up not even being that important, since DOTs are such a small DPS difference in the first place. Even with all that work, the timing of DOT refreshing may only add up to a couple hundred DPS difference at most. The total DOT damage (moonfire & insect swarm combined) makes up between 10 & 20% of my total damage, even on single-target fights.


Since moonfire seemed to benefit so much from being able to crit with the T9 set bonus, I think that Insect Swarm probably needs the same treatment to remain viable – and this isn’t something that I think can wait until Cataclysm to fix it. As people get more and more heroic gear, and possibly into the new dungeon, it is going to become more and more tempting to start not using IS at all. When we have all the bosses on farm, then I would anticipate not needing the 3% miss debuff at all, and so this isn’t something that we should wait until Cataclysm to fix. The fact that refreshing our DOTs at the wrong time is a DPS loss is actually really concerning, and should be something the developers are concerned about fixing sooner rather than waiting. I am more concerned about Insect Swarm than moonfire, and I think adding in crit IS ticks would be a really good step to helping with moonkin’s stat scaling issues in high-end gear (ie. I’m already crit soft-capped, hit capped, & haste soft-capped, and I’m in mostly 10-man ICC gear).

Posted in Moonkin Balance DPS, Patch 3.3 WotLK, Patches

Recap of Twitter answers for druids

There were 2 questions relevant to druids in the latest twitter #blizzchat.

  • Q. Is there any ETA on tree / moonkin form graphical update?
    A. Moonkin is hard because Moonkin players are so in love with that form. It’s tough to change it at all. We currently hope to do a new tree form for Cataclysm, but no promises.

I think what moonkin would like more than a complete revamp is just color customizations of the already existing forms. A quick re-color (tied to our hair colors) would be a lot of fun, even if the basic forms weren’t changed for moonkin. Color customization is more important for trees & moonkin, really. More colors, please!

Also, moonkin & tree form (and ALL the forms) need to look different for Worgen & Trolls compared to their NE & Tauren counterparts. Since we won’t likely be able to fight outside of forms as druids, the new races need very distinctly different forms so that the new races can be fun.

  • Q. Has there been any thought of changing Eclipse to charges so that Moonkin dps doesn’t suffer so much from moving?
    A. Yes. Expect a major overhaul in Cataclysm that keeps the same basic idea (alternating from Arcane to Nature) but in a way that is more core to the class. Like everything though, there is the risk that we may decide this idea sucks once we see it in action.

This is something I’m super excited to see. I can pretty much promise you that the moonkin players will give you great feedback on anything that you tinker with during Cataclysm testing. We can’t wait to see what the developers ideas are for making moonkin a more fun spec to play! If their first idea for the Eclipse mechanic comes out funky, we’ll do whatever we can to help it work out in the end.  I think moonkin need to see a lot of revamp & change to bring us into a better place in Cataclysm, but that’s what expansion talent revamps are really all about.

I’m glad that they are at least willing to consider fundamentally changing how Eclipse works, which gives me hope that maybe they’ll make the changes necessary to moonkin so that we don’t feel like we’re always an expansion behind everyone else and just trying to play catch-up all the time. I’m really excited to see what may be coming for moonkin in the future. This next expansion will be really fun for moonkin (yes, I can still sound hopeful from time to time).

Posted in Cataclysm, Moonkin Balance DPS, Patch 3.3 WotLK, Patches, Restoration Healing Trees


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