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Replacing Living Seed: Talents in 4.1

So, the 4.1 patch actually has some important changes that  may influence how you choose your restoration talents. Regardless of your role or size of raid, you will want the new version of Efflorescence in your talent spec – so, in some cases, the variability in talent specs may converge somewhat (with people wanting to avoid living seed but invest in efflorescence). However,  there will still be subtle differences in how you choose your talents:

My current spec (8/2/31) with living seed & Efflorescence.

If I drop living seed from my spec, I have to put 2 points in Tiers 1 thru 3, and 1 point I can move higher in the tree (for me, that point will go in GotEM). My options for T1 thru 3 talents are:

  • Living Seed (some people may still keep points here, but I don’t plan on keeping it)
  • Blessing of the Grove (people who raid heal a lot with rejuv will benefit more from this talent than living seed, but it’s still going to have a minor impact on healing at best)
  • Nature’s Swiftness (This is still unappealing to me. Swiftmend, with efflorescence procs, will do more for me than NS).
  • Perserverence (Decreasing the damage you take increases the probability that you will live, and while it doesn’t inflate meter numbers, dead healers can’t heal)
  • Fury of the Storm Rage (not recommended for PvE raiding specs)

With these options, I’m most likely going to pick up either Perseverance or Blessing of the Grove. I really like the idea of picking up a damage reduction talent. Since most of the damage done is magical damage, getting 4% reduced magic damage should help with keeping me alive, especially when working on “new” content.

The benefit of Blessing of the Grove on rejuv is actually pretty small (though sometimes preferable to living seed). If you are struggling with your output numbers and want to increase your healing done output, then you should invest here.

Tangedyn made a calculator for you to input some variables and get an estimate of how much living seed, blessing of the grove, or nature’s bounty would effect your healing output. In some cases, living seed is still coming out on top of these other 2 talents (which is why in some cases, I throw my hands up and pick the utility talent – perseverance instead).

There are, of course, other specs that don’t start with the template I highlighted here. When we hit patch day, I’ll post up a set of specs that are based on some of the other templates (such as specs that don’t invest in moonglow). I just wanted to get the discussion started.

How much does the un-linking of Living Seed from Efflorescence (along with the improvement of efflorescence) change your 4.1 healing talent spec plans?

Posted in patch 4.1, Patches, Restoration Healing Trees

A couple of podcast updates

Hey guys, I wanted to highlight a couple of podcasts.

First, for fans of Keeva at Tree Bark Jacket, we have a special Team Waffle Podcast “waffle bite” where you can listen to me interview Keeva! While the previous Waffle Bite episodes have been feral-related, this one is packed full of Resto Druid goodness! I had a lot of fun with the interview. I always enjoy getting to talk to other resto druids! It was an extra special treat to get to interview one of my favorite trees, too!

Second, I did a guest appearance this weekend on the Group Quest podcast (hosted by Medros). On that podcast, we talked about recent WoW & Blizzard-related news. It’s not particularly druid-centric, but sometimes it’s worth taking some time to talk about the other news happening in the WoW community. Thanks for having me on the show guys!

Posted in Cataclysm, Druid - General, patch 4.1, Patches, podcast, Restoration Healing Trees

Caster druid loot in 4.1

So, it looks like the ZA & ZG new 5-man instances coming in 4.1 have a lot of goodies in store for us (that is, if we can convince those pieces of gear to actually drop!). The epics are all ilevel 353.

Most important,  there are a set of bracers!

Somewhat disappointingly, all the leather caster items (INT gear) have crit on them, with crit as the least valuable stat for either resto or moonkin (ie. they will have crit + another stat). With being such a high item level, though, they will all certainly be upgrades to any blues you have from other heroic 5-mans, or even some of the other normal-mode 10/25-man raid gear. We can just reforge off some of the heavy amounts of crit they have (not that reforging makes up for non-optimal itemization).

To see the full loot list, head over to MMO-champion. I was going to list it all here, but since we don’t have locations yet, I think I’ll wait.

Blizzard also honored Fasc’s departure from the feral druid community with a set of agi leather shoes.


On an unrelated note, I wanted to take a moment to send out my support for all the WoW community members in Japan (or who have family/friends in Japan). I know that this blog is read by people all over the world, and my heart goes out to those who have been affected by the earthquakes in Japan this week.   *sends big hugs*

Posted in Cataclysm, patch 4.1, Patches

It’s the little things…

So, I looked at the patch notes and realized how little they actually have to do to get me to be super excited about something in a patch. The latest patchnotes for 4.1 include:

A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.

Now, this is something that all healers have had to deal with for as long as I can remember having resurrection abilities – if someone released, they would either have to run back, or you would have to spend a lot of time (somewhat unsuccessfully) hunting for where their body was in the room to manually target it (that is, if the body didn’t disappear on you when you released, or wasn’t hidden under something).

Being able to resurrect people after they release seems like a little thing, but it’s a huge quality of life improvement and will save many people from future resurrection-related headaches.

When we get the Mass resurrection ability from the guild perk, the change they are making to resurrection targeting may or may not matter, but for now, I’m going to celebrate the little things – like being able to find people’s corpses after they release.

In this game, you have to celebrate small victories.  Oh, we also might not have to pop barkskin to protect tranquility while we channel it, but MMO-champion removed it from the patch note listing, so we may or may not get it… However, I’m more excited about the resurrection thing!

Posted in patch 4.1, Patches


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