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Category Archives: Player Versus Player
PTR patch notes for 3.2.2 – Moonkin/Feral PvP buffs
From the PTR patch notes: # Balance * Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%. * Typhoon: The knockback distance from this spell has been increased to match Thunderstorm. These moonkin changes are entirely designed around PvP, as they are fixes designed to increase moonkin’s overall [...]
Also posted in Druid - General, Feral DPS Cat, Moonkin Balance DPS, Patch 3.2 WotLK Comments closed
We've lost that shifting feeling?
So, there has been an interesting conversation going on in the healing forums lately about how often we shift from one form to another, about the design of tree form, and about moonkin lack of shifting, too. Back a long time ago, we used to shift more often just because all of our forms were [...]
Also posted in Moonkin Balance DPS, Restoration Healing Trees Comments closed
3.2 PTR update changes set bonuses & feral talents
Set bonus changes (again!): Druid T9 Feral 2P Bonus – Decreases the cooldown on your Growl ability by 2 sec, increases the periodic damage done by your Lacerate ability by 5%, and increases the duration of your Rake ability by 3 sec. Druid T9 Balance 4P Bonus (Starfire) - Increases the damage done by your [...]
Also posted in Druid - General, Patch 3.2 WotLK Comments closed
Patch 3.2 druid changes in PTR patch notes – A first look
From the official PTR patch notes for 3.2. # Flight Form: Can now be learned at level 60. Flight speed increased to 150%. # Travel Form: Can now be learned at level 16. These we already knew about. It’s being changed to go along with mount changes. # Innervate: Duration reduced to 10 seconds, and [...]
Also posted in Druid - General, Feral DPS Cat, Moonkin Balance DPS, Patch 3.2 WotLK, Restoration Healing Trees Comments closed
New to healing? Practice in Battlegrounds!
My last post here was on being able to handle healing while still paying attention to your surroundings. A great place to get practice at doing this is battlegrounds (of just about any type). All you need is a group of people to heal, in a situation where you could be stabbed in the back [...]
Also posted in Leveling, Restoration Healing Trees Comments closed
An interesting Blue perspective on PvP balance
On the damage dealing forums, GC posted a general statement about PvP balance, that I thought was interesting. Having all specs viable in PvP is a goal, but it’s a long term goal. It’s more important that every class has at least one PvP option. Having all specs viable in PvE is also a goal, [...]
Also posted in Druid - General Comments closed
3.3.3 Druid changes – for moonkin pvp (or not)