Hey guys, we got updates on the EU forum from Wryxian about moonkin form not being forgotten! Well, we agree. And this is why an improved moonkin model is indeed in the schedule. But alas I have no due date to announce. In the meantime, we hope the various new cool shape-shift glyphs will provide [...]
Category Archives: Restoration Healing Trees
Updates to MoP Talent calculator
So, it looks like we got a nice MoP talent calculator update for druids. For this post, I’m just going to go through a handful of the bigger changes. I’ll do more focused critiques for resto & moonkin over the next few weeks. The change list isn’t inclusive of all the changes. I’m just highlighting [...]
Repost: Talent points: When more isn’t better
Remember back in Wrath of the Lich King (not that long ago), when we had these hugely cumbersome talent trees? You had to invest 5 points in things that you get for 1 or 2 points now. New players looked at the giant web of 1% increases to abilities, and talents buffing abilities you didn’t [...]
Repost: Gearing your dual-spec Resto-moonkin
So, in my guild’s 25-man raids, I end up being a true Restokin, where I DPS the majority of the time but also have to fill in for when healers are absent or for fights where we need more healing. One day, I may DPS every fight, the next day I may heal every fight. [...]
Repost: How is your resto druid doing in 4.3?
So, now that we’ve had several weeks of raiding in 4.3 Dragonsoul raids. I wanted to check on how raids of various types are doing, so I’m creating a series of polls to ask about how people feel they are doing in 4.3. While it’s not a great way to test out actual numbers (world [...]
Repost: Shakk’s guide to surviving patch 4.3
I (Shakk) have been doing a lot of studying of logs, analyzing data, compiling fight specific information, and testing in-game, what 4.3 means to resto druids. My conclusion, we are in a very good place in both 10 and 25 man raids for healing output. Some folks would question my logic on this, some folks [...]