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A quick note

Hi all,

My guild is recruiting: Undying Resolution currently has some open spots for Ranged DPS classes for our 25-man raiding. We are hoping to get in 1 to 2 more ranged DPS players in the next week or two to help keep our roster full for going into the summer vacation months. We are 11/12 TOT. We are raiding three nights a week, since we recently added a third night of 25-man raiding to our schedule. So, we are now raiding 8 to 11 EST on Wed, Thurs, & Sun (US – Elune – Alliance). Adding the extra raid day was really beneficial to us, so we’re gaining faster progress speed than we’ve ever had before! We are looking for people with some MOP-level raid experience. Check us out!

A quick update about me: I have been traveling the last week for work. I attended a work-related conference for the Society for Research in Child Development this last week in Seattle, Washington. At the conference, I presented some preliminary results from the Autism face processing study that was included as part of the research I described in my crowdfunding campaign last fall. The data I presented was some of the functional MRI brain data from the baseline (before the intervention) time point of the intervention study, since we are still working on completing the follow-up assessments from the intervention this month, with lots of other exciting research things happening this Summer/Fall. However, this means I may be a little slow in posting blog content until the semester ends in a few weeks. Sorry for falling behind in my blog posting! I will try to get a post up actually related to druids “soon”.

Hearthstone! One of the more interesting things to happen at Blizzard in recent months was the announcement that they will be releasing an electronic card game related to WOW, called Hearthstone. While this is somewhat old news, I wanted to highlight how much fun I think it will be. You can expect to see some Hearthstone related content here on Restokin when that game is in beta & release.

Looking for guest bloggers! Are you a druid that enjoys writing about WOW? Well, I’m opening back up my “voices from the community” series to guest bloggers this summer. If you have an idea for a World of Warcraft Druid-related post that you would like to write and have posted on Restokin, feel free to send me an e-mail: lissanna70 at gmail.com. Please tell me about yourself (info such as how long you have been playing, an armory link, links to any previous blogs/youtube/etc if you have them), and what druid-related post ideas you are interested in possibly writing.

Resto Roundtable at the Team Waffle Podcast: The Team Waffle Podcast recently had a resto druid roundtable. The lineup included Jarre, Hamlet, Sodah, Jasyla, and of course Arielle as the host/moderator.

BONUS: Resto druid buffs in newest 5.3 patch notes. It looks like they finally put in some more resto druid buffs in the 5.3 patch notes. Importantly, this includes a larger player cap on Tranquility for healing in 25-man raids (will hit 12 instead of 5 in 25-mans), a range increase for our other AOE healing (mushrooms & Swiftmend’s Efflorescence – 10 yards, up from 8), and a reduced cooldown on Ironbark.  Healing Shrooms should also do more healing, and thus may actually be useful “soon”. These should be nice quality of life fixes for 25-man raiders in particular, who have been struggling this tier with feeling useful.

Posted in Research on video games, Restoration Healing Trees, Written By Lissanna

Resto druid 5.2 healing guide updated

My healing guide is updated for the 5.2 patch launching today. Below are some general highlights for resto druids in 5.2. I’m also including the table of contents here, since the mouse-over menus don’t work right now. You can still click directly on the headers to see guide content. Moonkin didn’t change much in the 5.2 patch, but you can see general highlights on Sunfyre’s Nest.

  5.2 spell and talent changes for resto druids:

  • Naturalist (Passive): Increases all healing by 10%. This restoration buff will help resto druids stay competitive with other healers.
  • Wild Mushrooms: When your rejuvenation over-heals (e.g., ticks on people at full health), a portion of that overhealing (up to a maximum of 33% of your health) will be absorbed by the shrooms. This causes the shrooms to grow bigger in size, as well as to heal for more when you bloom them.  This additional healing is spread between the targets. Overall, this will make shrooms heal more if you wait and let them grow before you bloom them.
  • Rejuvenation now costs less mana. This means you can cast rejuv more often.

Talent changes:

  • Cenarion’s Ward healing was buffed. I still prefer the utility and burst healing of Nature’s swiftness.
  • Soul of the Forest grants more haste to resto druids (75% haste for your next spell cast after swiftmend). Bonuses for other specs were also buffed to be more attractive to better compete against incarnation.
  • Force of Nature now does more healing/damage (I think most resto druids are still going to take incarnation ’cause tree form > temporary tree pets).
  • Nature’s Vigil can now be cast twice as often, but gives half the bonus (e.g., now gives 10% healing on a 1.5 minute cooldown). They reduced the burst aspect of this for PvP reasons, but it is still attractive for PvE.

 Overall healing style changes in 5.2:  You can cast rejuvenation more often. In addition, to having a lower mana cost, rejuv over-heal ticks will now also buff the healing done to your wild mushrooms. You should now start using wild mushrooms more often, but wait until they “charge up” before blooming them.

Table of contents (Click on links to view pages!):

  1. healing part 1: Description of Healing spells
  2. Healing part 2: Mastery, symbiosis, and other spells
  3. Healing part 3: Tank and raid healing advice
  4. Resto: Talents
  5. Resto: Glyphs
  6. Resto: Stats and Gearing
Posted in 5.2, Mists of Pandaria, Patches, Restoration Healing Trees, Written By Lissanna

Moonkin damage buffs on PTR build 16577

A new patch has been found by both MMO-champion and WOWhead. It looks like moonkin are getting a substantial DPS buff (9% to wrath, starfire, & Starsurge). There are also adjustments to mages (a 23% buff to frostbolt for frost mages – which addresses some of my concerns about frost mage damage for the next patch) and also buffs to several other classes. In general, the patch notes really look like:

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(except for arcane mages, though, since their stand-still damage came out too high. Also, thank you to whoever added this to the meme generator, lol).

That out of the way, it looks like the 5.2 patch is shaping up to overall be a net positive for Moonkin and Restoration druids. With the patch going live in a few weeks, things are really looking good for my feathered and leafy friends. I will have my 5.2 healing guide updates (along with any important updates for the leveling guide) ready to go on patch day.

Posted in 5.2, Moonkin Balance DPS, Restoration Healing Trees, Written By Lissanna

Patch 5.2 resto druid buff update

Restoration druids are getting a pair of buffs in 5.2 that should help your overall healing. Lets take a look at what hit the PTR today.

10% overall healing buff

First, there is a “new” passive called “naturalist”. This is a straight 10% buff to all your healing spells. This helps off-set the fact that druids are trailing behind other specs on logs for raids, as well as struggling to keep up on PvP output with HOTs.

The name “naturalist” is from one of our old junky talents. However, this new version is quite welcome indeed.

Change to healing shrooms

Wild Mushroom will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.

The change has two main things that I want to highlight:

  • Rejuv’s over-healing is now getting absorbed by the shrooms.
  • Their overall healing should go up, and they’ll likely provide decent burst healing in some situations.

The post on the healing shroom changes from the R4HT blog is particularly well written and I’d recommend reading it, so I won’t dwell too much on it here. Overall, the shroom changes don’t fix several quality of life problems (number of GCDs and overall setup time, lack of mobility, overall being awkward to manage). That said, they should overall heal for more in 5.2 than they do now, which increases the probability that they’ll be useful. I’m still not totally sold on the new version, but it is at least a step towards making positive changes. I’m sure this won’t be the last round of shroom changes. :)

Posted in 5.2, Patches, Restoration Healing Trees, Written By Lissanna

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