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druid 5.3 changes on PTR

With 5.3 likely to come out in the next few weeks, I thought it might be helpful to write a recap of the 5.3 changes for resto & moonkin druids. Since this is still on the PTR, it is, of course, subject to change. The full PTR notes are available here.

We still don’t have an official release date, but I thought it would help to cover some of the changes in more detail.

Talent change

  • Both resto & moonkin benefit from general druid changes. First, Force of Nature  is undergoing some changes in 5.3. It is now going to be one big tree (without a pet bar) that is a little bit smarter, and should chain-cast spells (instead of pausing so much). For moonkin, the casting of roots in PvE is still likely problematic. However, the resto druid version (that now casts swiftmend in addition to healing touch) is likely a more viable option than it was previously. As a “fire and forget” spell, now off the global cooldown, it may be worth trying out, especially for new players .

Balance 5.3 changes

  • The main balance changes for 5.3 are really about PvP, with some solar beam changes.
  • In addition, the glyph of Omens seems like it could be used to fish for eclipse procs in PvP situations. However, most of the utility spells that generate Eclipse energy with this glyph aren’t often used in PvE.

Restoration 5.3 changes

  • Ironbark cooldown will be 1 minute instead of 2 minutes (the PvP set bonus change means that this won’t really impact PvP). This gives you the ability to sometimes cast this on non-tanks to save raid members from harm, rather than feeling forced to always save it for tanks. You can, alternatively, cast it more on the tank if that works best for the fight. The important part is that this should just generally be used more often to reduce the damage members of your raid are taking.
  • For 25-man raids, Tranquility will hit 12 people. In 10-man, it will continue to hit 5 people. Several other AOE heals of other classes (such as the priest divine hymn) were changed to also have a different target number for 10 & 25-mans. This will help druids scale better for 25-man raiding, where a weakness of druids was that our tools were really limited in the number of people we could heal at a time in 25’s.
  • Our “smart” heals will be smarter. One of the problems with smart heals was that they frequently targeted pets over players, leading to what looked like a lot of healing done, but was really wasted healing. So, now, these “smart” heals will now more consistently choose wounded raid members over their wounded pets. In addition, since pets should take a little less damage in raids, they won’t really be at risk of dieing. Note that if players are at full health, it will still do healing on the pets.
  • The radius of Swiftmend‘s Efflorescence AOE effect has been increased to 10 yards. With how spread out people tend to be, this still will be used more often in melee on 10-mans. However, you now have a higher probability of hitting both your tank and melee for bosses with smaller hit-boxes. In addition, for ranged spread-out times, there is now an increased chance of having more people hit by Efflo (and given the 3 person limit, anyway, that’s not so bad).
  • Wild Mushroom: Bloom was given two buffs. First, it has the same increase in radius to 10 yards that Swiftmend’s AOE got. Second, the baseline healing (and scaling with rejuv overhealing) was also increased. However, this doesn’t change the fundamental flaws that makes the ability feel more situational. That said, it will be worth using more often in times where you are likely to stack on one spot for AOE healing.
  • It is also important to note that some of the problems druids are having is with how HOTs don’t play well with discipline and paladin absorbs. The paladin absorb mastery is targeted for a minor nerf for 5.3, which may indirectly help out druids to look better on meters. 😉

 

Posted in Moonkin Balance DPS, Patch 5.3, Restoration Healing Trees, Written By Lissanna

A quick note

Hi all,

My guild is recruiting: Undying Resolution currently has some open spots for Ranged DPS classes for our 25-man raiding. We are hoping to get in 1 to 2 more ranged DPS players in the next week or two to help keep our roster full for going into the summer vacation months. We are 11/12 TOT. We are raiding three nights a week, since we recently added a third night of 25-man raiding to our schedule. So, we are now raiding 8 to 11 EST on Wed, Thurs, & Sun (US – Elune – Alliance). Adding the extra raid day was really beneficial to us, so we’re gaining faster progress speed than we’ve ever had before! We are looking for people with some MOP-level raid experience. Check us out!

A quick update about me: I have been traveling the last week for work. I attended a work-related conference for the Society for Research in Child Development this last week in Seattle, Washington. At the conference, I presented some preliminary results from the Autism face processing study that was included as part of the research I described in my crowdfunding campaign last fall. The data I presented was some of the functional MRI brain data from the baseline (before the intervention) time point of the intervention study, since we are still working on completing the follow-up assessments from the intervention this month, with lots of other exciting research things happening this Summer/Fall. However, this means I may be a little slow in posting blog content until the semester ends in a few weeks. Sorry for falling behind in my blog posting! I will try to get a post up actually related to druids “soon”.

Hearthstone! One of the more interesting things to happen at Blizzard in recent months was the announcement that they will be releasing an electronic card game related to WOW, called Hearthstone. While this is somewhat old news, I wanted to highlight how much fun I think it will be. You can expect to see some Hearthstone related content here on Restokin when that game is in beta & release.

Looking for guest bloggers! Are you a druid that enjoys writing about WOW? Well, I’m opening back up my “voices from the community” series to guest bloggers this summer. If you have an idea for a World of Warcraft Druid-related post that you would like to write and have posted on Restokin, feel free to send me an e-mail: lissanna70 at gmail.com. Please tell me about yourself (info such as how long you have been playing, an armory link, links to any previous blogs/youtube/etc if you have them), and what druid-related post ideas you are interested in possibly writing.

Resto Roundtable at the Team Waffle Podcast: The Team Waffle Podcast recently had a resto druid roundtable. The lineup included Jarre, Hamlet, Sodah, Jasyla, and of course Arielle as the host/moderator.

BONUS: Resto druid buffs in newest 5.3 patch notes. It looks like they finally put in some more resto druid buffs in the 5.3 patch notes. Importantly, this includes a larger player cap on Tranquility for healing in 25-man raids (will hit 12 instead of 5 in 25-mans), a range increase for our other AOE healing (mushrooms & Swiftmend’s Efflorescence – 10 yards, up from 8), and a reduced cooldown on Ironbark.  Healing Shrooms should also do more healing, and thus may actually be useful “soon”. These should be nice quality of life fixes for 25-man raiders in particular, who have been struggling this tier with feeling useful.

Posted in Research on video games, Restoration Healing Trees, Written By Lissanna

Resto druid 5.2 healing guide updated

My healing guide is updated for the 5.2 patch launching today. Below are some general highlights for resto druids in 5.2. I’m also including the table of contents here, since the mouse-over menus don’t work right now. You can still click directly on the headers to see guide content. Moonkin didn’t change much in the 5.2 patch, but you can see general highlights on Sunfyre’s Nest.

  5.2 spell and talent changes for resto druids:

  • Naturalist (Passive): Increases all healing by 10%. This restoration buff will help resto druids stay competitive with other healers.
  • Wild Mushrooms: When your rejuvenation over-heals (e.g., ticks on people at full health), a portion of that overhealing (up to a maximum of 33% of your health) will be absorbed by the shrooms. This causes the shrooms to grow bigger in size, as well as to heal for more when you bloom them.  This additional healing is spread between the targets. Overall, this will make shrooms heal more if you wait and let them grow before you bloom them.
  • Rejuvenation now costs less mana. This means you can cast rejuv more often.

Talent changes:

  • Cenarion’s Ward healing was buffed. I still prefer the utility and burst healing of Nature’s swiftness.
  • Soul of the Forest grants more haste to resto druids (75% haste for your next spell cast after swiftmend). Bonuses for other specs were also buffed to be more attractive to better compete against incarnation.
  • Force of Nature now does more healing/damage (I think most resto druids are still going to take incarnation ’cause tree form > temporary tree pets).
  • Nature’s Vigil can now be cast twice as often, but gives half the bonus (e.g., now gives 10% healing on a 1.5 minute cooldown). They reduced the burst aspect of this for PvP reasons, but it is still attractive for PvE.

 Overall healing style changes in 5.2:  You can cast rejuvenation more often. In addition, to having a lower mana cost, rejuv over-heal ticks will now also buff the healing done to your wild mushrooms. You should now start using wild mushrooms more often, but wait until they “charge up” before blooming them.

Table of contents (Click on links to view pages!):

  1. healing part 1: Description of Healing spells
  2. Healing part 2: Mastery, symbiosis, and other spells
  3. Healing part 3: Tank and raid healing advice
  4. Resto: Talents
  5. Resto: Glyphs
  6. Resto: Stats and Gearing
Posted in 5.2, Mists of Pandaria, Patches, Restoration Healing Trees, Written By Lissanna

Moonkin damage buffs on PTR build 16577

A new patch has been found by both MMO-champion and WOWhead. It looks like moonkin are getting a substantial DPS buff (9% to wrath, starfire, & Starsurge). There are also adjustments to mages (a 23% buff to frostbolt for frost mages – which addresses some of my concerns about frost mage damage for the next patch) and also buffs to several other classes. In general, the patch notes really look like:

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(except for arcane mages, though, since their stand-still damage came out too high. Also, thank you to whoever added this to the meme generator, lol).

That out of the way, it looks like the 5.2 patch is shaping up to overall be a net positive for Moonkin and Restoration druids. With the patch going live in a few weeks, things are really looking good for my feathered and leafy friends. I will have my 5.2 healing guide updates (along with any important updates for the leveling guide) ready to go on patch day.

Posted in 5.2, Moonkin Balance DPS, Restoration Healing Trees, Written By Lissanna

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