Category Archives: Warlords of Draenor

Resto druid early alpha changes

With some pretty major changes to druids in the latest round of patch notes, I thought it might be helpful to take a look at some of the bigger changes, and analyze why I think things are in an okay place in terms of the beta development. Enhanced or Changed Abilities Lifebloom is now limited […]

Moonkin early alpha changes

What expansion would be complete without a complete re-design of Eclipse and moonkin’s toolset? With the start of Alpha for Warlords of Draenor, one of the biggest changes to druids has to be the brand-new Eclipse and Starsurge mechanics. While we don’t have a finalized set of changes in Alpha, we have enough of the […]

What we DO get with the WOD expansion

It feels like we know more about what we won’t have with WOD than what we do have. Looking at the expansion with a more positive light may be important for helping us understand why the expansion is taking so long, and what we’re waiting for. I’ll go with three categories: Things confirmed that we will get […]

Why do we fight? On social justice in video games

Spoiler warning: This post contains direct spoilers related to plots and storylines in Warlords of Draenor. The closing cinematic to Mists of Pandaria (after defeating Garosh and returning to the Vale) asks us why we fight. This scene says “To fight out of fear or anger is to fight a war that never ends. Face […]