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Resto gearing: And the winner is haste!

I have received a lot of questions about the ‘haste versus mastery’ debate for restoration druids. The winner of this debate all along was haste, but a bug to wild growth let people open up this debate. I believe Hamlet’s recent haste vs mastery post speaks for itself, but I wanted to put my support behind the “haste wins” conclusions.

While there was previously some room for debate, two recent major changes (in favor of haste) help boost the value of haste relative to mastery. Here are the changes:

  1. Bug fix for Wild Growth. Wild Growth launched with a bug that wasn’t giving the final partial tick, allowing it to still technically have a haste breakpoint. This drove some people to try and gear around the bugged breakpoint. This spell was fixed recently such that it now properly scales linearly with haste.
  2. They buffed haste for all classes. They lowered the amount of haste rating required to achieve 1% haste. This means haste is now more potent for all classes. While this buff also came with a nerf to the amount healed by rejuv, haste remains more potent overall in general.

With these two changes combined, haste comes out as a clear winner in the math versus mastery for resto druid. That said, a substantially higher ilevel piece with mastery is still a good item for resto druids. Even better are pieces with both haste and mastery, since all gear comes with two secondary stats.

If you happen to be in a position where you have two otherwise identical items and have to choose between the haste piece and the mastery piece, then the haste piece is going to come out ahead for resto druids. In general, as Hamlet illustrated in his haste post, unless you are trying to gear specifically to boost your tranquility spell, maintain 100% up-time on your harmony mastery (which, lets be honest, a lot of people fail at), and meet several other important criteria, then haste is going to give you the most consistent bang for your buck.

Now, this still means that both haste and mastery come out ahead of crit and versatility. With more raid dungeons and LFR opening up soon, we’re finally hitting the point where you get to make decisions other than about equipping a higher ilevel piece. This is also complicated by things like the tertiary stats that get rolled randomly when an item drops. Thus, gearing has been greatly over-complicated this expansion, during a time where Blizzard claimed to be simplifying. For resto druids, however, I think the community has finally settled on a general stat priority – for what that’s worth. Go forth and be hasty!

Posted in Patch 6.0, Restoration Healing Trees, Warlords of Draenor, Written By Lissanna

Spending the holidays in my garrison

Happy Winter’s Veil everyone! The new expansion launched quite successfully with a mad rush for everyone to hit level 100. I did a lot of traveling around Warlords launch, rushed to get ready for raiding, and then I came down with a nasty cold this last week. So, for the last week, I’ve spent my holiday break in my garrison.

WoWScrnShot_122714_122431

I may have also made my garrison defenders pandaren-themed (since I still have the barraks and my panda is only exalted with other pandas).

Without flying to encourage me to leave my garrison, I’ve gotten anything I could ever want directly in my garrison. I even got a 670 ilevel trinket from a Highmaul follower mission. Getting raid gear during our week off from raiding is pretty sweet.

However, I worry a little bit that we might be getting too much from our garrisons, and not being given enough incentives to walk out our front doors. My stables sent me out for a couple weeks, but now I’ve run out of stables quests. I don’t need as many apexis crystals anymore, so I’m doing fewer daily quests. My Inn quests are overflowing from my quest logs now that I don’t need gear from dungeons.

My cold zapped my desire to leave my garrison, and my garrison welcomed me with open arms to sit around and be lazy on my newly acquired holiday lounge cushions.

At least I have Pepe!

Posted in Uncategorized, Warlords of Draenor, Written By Lissanna

Happy WOD release day!

When working on leveling up in Warlords of Draenor from 90 to 100, I’ll be working on tweaking the healing guide with new strategies relevant to level 100. Keep in mind that the whole way that bosses were designed is changing with the new dungeon and raid content, so there will be some adjustment period for resto druids.

Below are some general expansion resources to help you with getting ready for the new expansion content!

Relevant to all classes

Druid resources

Quick Blizzcon Recap

blizzcon7_WOP

  • Kris Zierhut answered a travel form and glyph question related to druids at one of the blizzcon Q&As. One of my twitter followers (@MykroftHolmes)transcribed his answer:

Kris answered druid stag for question

Other than that, Blizzcon didn’t have much new content. So, have fun in Warlords of Draenor! Happy new expansion release day!

Posted in Warlords of Draenor, Written By Lissanna

Happy 6.0 Warlords of Draenor patch day!

The 6.0 pre-patch with all the class and systems changes goes live today! Here are some resources for surviving patch day! Returning to the game after a break, or haven’t been following all the dozens of changes? No problem! Below are some helpful links for druids (with a couple bonus mage guides!). I’ll add more resources as they become available – many people are working on finishing & publishing their guides today. For example, wowhead is still working on finishing up their class guides today.

General Druid Changes:

Restoration druids:

Balance Druids:

 Guardian Druids:

Feral Druids:

Frost Mages:

Blizzard’s Beginner Balance Druid video:

Posted in Moonkin Balance DPS, Patch 6.0, Restoration Healing Trees, Uncategorized, Warlords of Draenor, Written By Lissanna

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