Leveling 1 to 10 in Legion (all specializations):
All druids start out at level 1 as the “balance” default spec. This means you will cast spells at your targets. You won’t unlock the ability to do DPS as a cat or bear until around level 10.
- Level 1 – Solar Wrath: A short cast time ranged damage spell. This is your primary filler spell. You’ll mostly spam wrath at things as you level up for the first 10 levels.
- Level 3 – Moonfire: You cast this first, since it has a Damage over Time component. Cast this once and then spam wrath.
- Level 5 – Regrowth: A healing spell with a large initial heal and a Heal over Time effect that ticks for 12 seconds. You can heal yourself if you take a lot of damage.
- Level 8 – Cat form & Dash: While you can’t do damage in cat form, the combo of cat form and dash means you can be speedy when you hit dash and move 70% faster for 15 seconds. Cat form also moves 30% faster than your caster form, so you can use cat form to run around faster if you don’t have a lowbie mount.
Leveling rotation: Cast moonfire. Spam wrath until the thing dies. If the moonfire DOT expires before something dies, then recast moonfire. When your health is low, or to top off between pulls, cast regrowth. Use cat form & dash to run around and be speedy.
Choosing your specialization at level 10:
At level 10, you can freely change between all four druid specs. Keep in mind that only Balance and Feral are designed for questing by yourself out in the world. although guardian has a lot of survivability that also makes it potentially viable as a solo spec. Restoration and guardian are really meant for grouping with other people, and thus become more useful in dungeons (at level 15) or in battlegrounds (some open at level 10).
Feral: If you choose feral at level 10, you will shift into cat form to do damage in melee range (up close and personal). Cat form moves 30% faster than humanoid form, so it makes sense to stay in cat form while you run around level 1 thru 10 (especially you don’t have the chauffeured chopper mount that drives you around while you level).
Balance: If you choose balance at level 10, you will be a ranged caster with moonfire (damage over time), Solar Wrath (single-target nuke that generates astral power) and Starsurge (single-target damage ability to spend astral power) as your primary damage abilities at level 10. In this case, you can cast moonfire and then mostly spam solar wrath until you have enough astral power to cast starsurge.
Restoration: Restoration is primarily used for healing in dungeons, so you may not use this much until you unlock the dungeon finder at 15. Restoration druids are primarily designed to use Heal Over Time (HOT) spells. At level 15 when dungeon finder unlocks, you have access to: Regrowth (single-target direct heal with a HOT) and rejuvenation (a single-target HOT). You also have access to your level 15 talents, where I’d recommend Cenarion Ward so you can put shields on your tank if you are struggling to keep the tank alive.
Guardian: Bears primarily tank group content as guardian once dungeons unlock at level 15. At level 15, you have access to: Mangle (single-target damage ability that generates rage), Maul (single-target damage ability spends rage), growl (makes something attack you instead of your party members), thrash (area of effect damage ability to hit multiple targets).