5) Mookin spells & Abilities
Moonkin Level 1 thru 9-
- Level 1 – Wrath (direct spell damage with a short cast time),
- 4 – moonfire (instant cast spell that does damage over time)
- 5- thorns (a short duration buff on yourself that does damage to things that hit you)
- 7 – roots (used to keep things from hitting you)
- 8 – Starfire (longer cast direct damage spell).
Rotation 1 to 9: Mostly spamming wrath as you level up. Use moonfire early, so that the damage can tick over time. When you want to keep something off you, you can use roots to hold them in place. (So, a rotation at level 7 could be: roots, moonfire, and then use wrath until your target dies). At level 8, you get starfire, which is pretty similar to wrath, only it has a longer cast time. You can put the thorns buff on you when people are hitting you.
Level 10 to 19:
Your talent panel unlocks, and you get to choose the “balance” specialization for your talents. Choosing “balance” gives you several things:
- Starsurge – a 2 second cast time spell that does a high amount of damage. You should try to cast this whenever it’s off cooldown.
- Moonfury is a passive damage increase.
- Eclipse: This puts a bar under your name-plate. When you cast Wrath, it pushes the bar towards 100. When it hits 100, you get a Lunar Eclipse, which gives you a buff that increases your damage by 25%. Then, you want to cast starfire while the Lunar Eclipse buff is active. Casting starfire will push your Eclipse bar further to the other side, where you will proc a Solar Eclpse. Solar Eclipse increases your nature damage by 25% while that buff is active, so at that point, you would switch back to wrath.
More information on Eclipse (see section 10 & 11): http://qieths-quips.com/moonkin-guide/
Level 20 to 50:
- Insect swarm – Another Damage over Time effect (DOT), similar to moonfire. At lower levels, things should die fast enough that you won’t need to use your DOTs a whole lot. At higher levels (or in instances), when things are dieing slowly), then you want to put up DOTs so that they take more damage.
- Faerie fire – You won’t use this as a balance druid.
- Innervate – Restores mana to you or to someone in your group.
- Hurricane – An area of Effect spell. Use this on 3 or more targets. However, you probably will need to crowd control packs of mobs, and I had a hard time with trying to AOE kill things while I was solo.