1. Tank healing – Nourish supported by HOTs

1. Tank healing – Nourish supported by HOTs

Nourish is a spell with a 1.5 base cast time. This was designed to be our flash-heal ability (heal for a moderate amount in a short amount of time).

The effect heals for 20% more (before glyphs & set bonuses) if you have one Heal over time effect (HOT) on your target. The druids have 4 HOT spells that will increase the healing effect: Regrowth, Rejuvenation, lifebloom, and Wild Growth. The Tier 7 set bonus and the Nourish glyph increase the amount healed by nourish by 5% and 6% (respectively). With one of these bonuses, and 3 HOTs, nourish is a really incredible healing spell.

About your other healing spells for tank healing:

  • Regrowth: 2 second cast direct heal, with long HOT component. This is great as a HOT to put on the tank, since the HOT lasts a long time (and can be swiftmended). In 3.3, the cast time is going to be shorter because of having more haste from gear, so it may work better as a raid and tank heal.
  • Rejuvenation: Instant cast HOT that lasts a moderate amount of time. This should be on the tank all the time,  especially since it can be swiftmended.
  • Lifebloom: Instant cast HOT (with a large heal “bloom” at the end). Lasts short amount of time. Can stack between 1 and three times. See lifebloom healing strategy section.
  • Swiftmend: instant-cast direct heal. Nice if you need some instant burst healing on tank.
  • Nature’s Swiftness + Healing Touch: large instant burst. Don’t cast Healing Touch without using Nature’s Swiftness.

Nourish tank healing strategies

Tank Healing with Nourish strategy: Using nourish with the Nourish glyph:
With the nourish glyph, you gain 6% healing per HOT you have on the target (in addition to the 20% bonus for your 1st HOT). This makes Nourish and your HOTs having really awesome synergy for tank healing. Most healers will keep at least regrowth and rejuvenation on the tank at all times, with one of the lifebloom stacking strategies described below. Then, on the remaining time before refreshing your HOTs, you can cast Nourish on the tank as a direct heal. You can use your instant heals (swiftmend or Nature’s Swiftness + Healing touch) to top off tanks as needed.

Other general tank healing advice (5′s & 10′s):

The strategies for 5-mans and 10-mans may more closely resemble the tank healing w/nourish strategy, where you will also (more regularly) cast wild growth & rejuvs on party/raid members. You will also be able to cast nourish or your other direct heals on those raid/party members (especially with HOTs on them). Tranquility is only recommended as a heal for 5-mans when everyone is taking pretty heavy damage, and has little use outside of 5-mans.
What about healing touch?
Healing Touch (HT) works best if you pair it with Nature’s Swiftness (NS), and don’t cast it outside of that combo. The glyph for HT should be dropped when you hit level 80, in favor of the nourish glyph. When you need instant heals on the tank (or raid!), you will swiftmend or use the NS+HT combo

Here is the macro I use for Nature’s Swiftness + Healing Touch:

  • /cast Nature’s Swiftness
  • /stopcasting
  • /cast [help] Healing Touch; [target=player] Healing Touch