Categories
-
Archives
Other Druid Blogs
-
Rolling Hots
Close preview
Loading...Mother Bear - Tank
Close preview
Loading...Big Bear Butt
Close preview
Loading...Foofy's cupcake
Close preview
Loading...Graymatter Moonkin
Close preview
Loading...Druidmain
Close preview
Loading...Nerf this druid
Close preview
Loading...4 Haelz
Close preview
Loading...Dreambound Druid
Close preview
Loading...Tree Bark Jacket
Close preview
Loading...Relevart's Druid Reliquary - Moonkin
Close preview
Loading...Feral Aggression
Close preview
Loading...World of Matticus
Close preview
Loading...Malchome's Mind on Gaming
Close preview
Loading...Upyursh druid blog
Close preview
Loading...Think Tank
Close preview
Loading...The Fluid Druid
Close preview
Loading...Hots N Dots
Close preview
Loading...Leaf Shine
Close preview
Loading...Sunfyre's Nest
Close preview
Loading...Stray Egg (moonkin )
Close preview
Loading...Random Moonkin Generator
Close preview
Loading...Tastes like battle chicken
Close preview
Loading...Restoration Druid
Close preview
Loading...Revive and Rejuvenate
Close preview
Loading...Primal Precision
Close preview
Loading...Leaf-head Resto blog
Close preview
Loading...Treebound
Close preview
Loading...Shades of Grey
Close preview
Loading...Stories of O
Close preview
Loading...Druidify
Close preview
Loading...Feral Instincts
Close preview
Loading...Qieth's Quips
Close preview
Loading...
-
Meta
-
RSS Links
1. Tank healing – Nourish supported by HOTs
1. Tank healing – Nourish supported by HOTs
Nourish is a spell with a 1.5 base cast time. This was designed to be our flash-heal ability (heal for a moderate amount in a short amount of time).
The effect heals for 20% more (before glyphs & set bonuses) if you have one Heal over time effect (HOT) on your target. The druids have 4 HOT spells that will increase the healing effect: Regrowth, Rejuvenation, lifebloom, and Wild Growth. The Tier 7 set bonus and the Nourish glyph increase the amount healed by nourish by 5% and 6% (respectively). With one of these bonuses, and 3 HOTs, nourish is a really incredible healing spell.
About your other healing spells for tank healing:
Nourish tank healing strategies
Tank Healing with Nourish strategy: Using nourish with the Nourish glyph:
With the nourish glyph, you gain 6% healing per HOT you have on the target (in addition to the 20% bonus for your 1st HOT). This makes Nourish and your HOTs having really awesome synergy for tank healing. Most healers will keep at least regrowth and rejuvenation on the tank at all times, with one of the lifebloom stacking strategies described below. Then, on the remaining time before refreshing your HOTs, you can cast Nourish on the tank as a direct heal. You can use your instant heals (swiftmend or Nature’s Swiftness + Healing touch) to top off tanks as needed.
Other general tank healing advice (5′s & 10′s):
The strategies for 5-mans and 10-mans may more closely resemble the tank healing w/nourish strategy, where you will also (more regularly) cast wild growth & rejuvs on party/raid members. You will also be able to cast nourish or your other direct heals on those raid/party members (especially with HOTs on them). Tranquility is only recommended as a heal for 5-mans when everyone is taking pretty heavy damage, and has little use outside of 5-mans.
What about healing touch?
Healing Touch (HT) works best if you pair it with Nature’s Swiftness (NS), and don’t cast it outside of that combo. The glyph for HT should be dropped when you hit level 80, in favor of the nourish glyph. When you need instant heals on the tank (or raid!), you will swiftmend or use the NS+HT combo
Here is the macro I use for Nature’s Swiftness + Healing Touch: