5. Glyphs for raid & tank healing

5. Glyphs for raid & tank healing.

All “major” healing glyph analysis:

  • Glyph of Rapid Rejuvenation: NEW glyph in patch 3.3. What this does is makes  the same number of rejuv ticks happen faster. So, if you originally had a 3 second time between ticks, you have 6 ticks over 18 seconds. You may be able to drop that to every 2 seconds, for 6 ticks over 12 seconds. This is more useful when you need faster HOT ticks, but don’t need to cast rejuv on as many people (since it lasts a shorter amount of time). This theoretically makes the new glyph better for 5-man or 10-man healing than 25-man raids.
  • Glyph of nourish: Nourish heals for 6% for each additional HOT on the target. If you are doing any tank healing at all, you will want to use this glyph.
  • Glyph of Lifebloom – Increases duration of lifebloom slightly. It’s an okay glyph if you are planning to roll lifeblooms on your target, to reduce the amount of mana it costs you, but this has become less popular. Not recommended in 3.3, given that there are better options.
  • Glyph of Regrowth – Increases healing done by regrowth if your target already has the regrowth HOT on them. This is also less popular now, though some people have found uses for it.
  • Glyph of Healing Touch – Most useful for people level 79 or below. Has very limited use at level 80.
  • Glyph of rejuvenation – Requires target to be below 50%, so it has limited usefulness, too. The Rapid Rejuvenation glyph is going to be better than this one (to prevent the target from dropping that low in the first place).
  • Glyph of swiftmend –Swiftmend doesn’t consume your HOT when you cast it. Nice to have if you use a lot of swiftmends (or if you raid with multiple resto druids and don’t want to hurt their healing done by eating their HOTs).
  • Glyph of Wild Growth – Increases the # of people healed by wild growth by 1 additional target. Great for healing a group of melee, assuming you have 6 people that this would heal at one time. More useful for 25-mans than 10-mans (and incredibly useless in 5-mans).
  • Glyph of Innervate – Increases the effectiveness of your innervate spell. Use this glyph if you are having mana problems. (At level 80, the glyph adds and extra 3146 mana to you, and no longer scales with spirit or any other stat).

Minor glyphs to use:

Unburdened rebirth

Glyph of the Wild

3rd – whatever you want.

Recommended glyphs to choose from for PvE healing at level 80:

In general, choose whatever 3 glyphs from this list of 4, depending on how it best fits your healing style:

  • Nourish
  • Swiftmend
  • Wild growth
  • Rapid Rejuvenation

For 5-man healing, you will want: Nourish, swiftmend, Rapid Rejuvenation

For 10-man healing, you may also benefit from using the nourish, swiftmend, rapid rejuv combo.

For 25-man healing, you may want to swap out the rapid rejuvenation glyph for Wild Growth.

NOTE: I plan to keep a stack of rapid rejuvenation glyphs & Wild Growth glyphs to swap in and out depending on the content (and yes, I expect this to get expensive).