No need for a fancy or clever introduction – “legendary items should fill you with overwhelming excitement” is the goal. For many players, that exciting feeling is short-lived…typically fading away as you see “Sephuz’s Secret” or “Prydaz” splash onto your screen. Before these items got buffed, it felt like you had been cheated out of something amazing (it still feels this way). We are not here to complain, we are here to make a flawed system better. Read more ›
The 7.2 panel focused on the next big raid tier story-driven release. This means we get changes to advance our class hall and artifact weapon progression.
Of most importance, 7.2 is when flying will return.
They are introducing epic class mounts.
But wait, druids don’t use mounts to fly, silly. We use flight form. We already got our class mount in Burning Crusade, epic quest and all! So what will druids get? We get an updated flight form owl!
My husband also uploaded a video of the druid class flight form for people who don’t have access to the livestream to see it fly in all its glory.
So, this is obviously more balance druid themed. It’s a giant owl, with a moon on its head and purple sparkly feathers. We know that mages and priests will at least have color variants for the mounts to make sure the mount fits their specialization’s fantasy. We don’t know what will happen with the druid shapeshift forms. It’s one thing to recolor mounts. It’s a whole other issue to make whole new character models. However, we see their willingness to make new feral & guardian model skins in the other big announcement.
New artifact weapon improvements
Since 7.2 will come out after we’ve all mostly finished leveling up our artifact weapon, to keep these rewards relevant, we will have new traits, more ranks of existing traits, and upgraded relics.
To go along with continued trait and relic progression, we also get new artifact skins. We will have to work to unlock these skins in 7.2, but they’ll all be worth working for, since we can solo content to unlock them that doesn’t rely on having to do group content. This also means a new cat & bear form skin. The new bear form has a whole new unique model, which is pretty amazing. Resto and balance get weapon skins and not shapeshift character models, as usual. The resto staff is pretty awesome. The balance one makes me feel kindof underwhelmed in comparison to the 3 other specs, but I’m pretty sure balance druids will mostly be too busy flying around in our new owl flight form to care. Are you sure we can’t just fight in our owl form? Or maybe get the snowy moonkin form color variation that showed up in the beta datamining? Oh wait, this is supposed to be a happy “YAY DRUIDS!” post. I just can’t help myself. It’s possible that the animations that go along with the balance weapon will be the spectacular part of the weapon that we just can’t see from a still image. It looks like there are lots of sparkles that I’ll love watching fly around in the air. Either way, the new cat & bear forms are pretty spectacular.
For world of warcraft, the future is looking really great, and druids will be flying and running around Azeroth in style.
Besides, once we can fly, we’ll be blasting off into Spaaaace in future content after 7.2 where we get to go visit Argus in future content.
I spent yesterday watching Blizzcon stream from home. We also put a new video card in my desktop computer so that I could play WOW again after almost a week of having to play WOW from a laptop. While this is an “off-year” for WOW in terms of not being an expansion announcement year, there was still some exciting new things Ion presented in the warcraft panel. I’ve split this into 2 posts: one for 7.1.5 and one for 7.2 to cover all the info in more depth.
Most importantly, they appear to have moved to an Agile development cycle, based on the new terminology Ion is using to talk about their patch development. While not directly calling it such, he talked about how they are being more flexible in their release schedules, so that we get content faster even if it means removing 1 feature from the patch release and not holding up release cycles. What does this mean? We can get more content faster, even if it’s small filler content that gives us fun things to do but isn’t tied to the big narrative storylines or raid tiers. This gives me hope that we can avoid some of the content droughts we’ve suffered from in the pre-expansion release cycles. We’ll see what the future holds, though, since we’ve been burned before with lots of fast content that slowed down to a snail’s pace across the expansion.
The panel was light on specifics related to class changes, but here are some of the things I’m most excited about that is coming in the 7.1.5 patch, along with a discussion of my thoughts on what balance and restoration druid issues are still outstanding that I believe should be looked at by the dev team in 7.1.5. Once the PTR is up, I’ll do more indepth posts about class design changes I would like to see.
Patch 7.1.5 Highlights
The 7.1.5 patch is a small filler patch that brings a ton of new content which isn’t tied to progressing the narrative storyline. This ends up being things like brawlers guild, holidays, timewalking, and other small feature releases that together give us a ton of new content to play. For example, on AQ rememberance day, I can spend the whole day watching Oxhorn’s Red Snappah video on loop and relive the memories of how hard we all worked delivering linen cloth to the NPCs.
Class changes in 7.1.5
Of course no WOW panel would be complete without discussing WOW class design philosophy and changes. The 7.1.5 patch will include:
changes to talents to change talents that never get chosen to be more interesting and appealing.
Continuing to improve the balance of secondary stats, as their ongoing goal has always been that we should care more about the ilevel of an item than the stats on the item.
They are working on adding back abilities and utility to classes that need more utility. In this respect, I think druids are overall in a pretty good place, but we’ll see what the future holds.
Working to Improve gameplay feel: Changes to rotations and other abilities.
Now that we’ve had some time playing with the various specs, they will be working to improve the gameplay “Feel”. While they didn’t specifically mention balance or resto, both of these specs I believe could benefit from improved tuning to the play feel. I’ll write another blog post on this issue later, but here are my thoughts on play feel for resto & balance.
The biggest problem I see for balance is that I have very underwhelming and clunky AOE damage that hurts in many raid or Mythic+ situations. I’ll be working to help address balance AOE damage.
While restoration feels great healing 5-mans, in larger raid sizes (e.g., 20 to 30 people), I often “feel thin… stretched. Like butter scraped over too much bread.” That is, rejuv blanketing and the poor scaling of our mastery in large raid sizes (compared to 5-mans) starts to feel like blanketing HOTs on raid members at low health resembles putting a bandaids on a broken arms.
We don’t know what class changes will go in for druids in 7.1.5. The PTR should come up in a few days. I will definitely be working hard to address these two problems (balance AOE and resto raid ‘feel’), as well as other issues that the druid community brings to my attention.
Blizzard has a fairly large content release happening with patch 7.1. While it feels too soon to be launching this much content, there are some changes worth noting.
First, remember that you can turn Blood of Sargeras into a trader and get fun things like more Starlight Rose for your flask/potion needs, or other crafting materials.
Second, remember that some of the functionality of raiding addons was broken (I’m pretty sure they didn’t reverse this decision they announced several months ago). The UI can’t tell positional space of where people are in the room. That makes things like “Spread out 5 yards” much more difficult to coordinate. There isn’t any way to do range frames, radars, nearby warnings, or arrows pointing you to another person. So, good luck with that. 😉
Restoration changes in 7.1
When you use frenzied Regen (FR) in bear form, you get a benefit from your Harmony mastery. If you sometimes use guardian affinity and pop FR in bear form, you will heal slightly more over the duration.
Ysera’s Gift sticks to party & raid members, so now you will be less likely to randomly heal people when you are standing in town.
Some of living seed’s effect was ‘nerfed’, although Living Seed didn’t contribute much to our total healing done in the first place. The artifact trait listed in the patch notes is also one of the last traits we suggest picking up, so the change to that trait doesn’t matter much. At this point in artifact progression, it will end up being less overall living seed healing done, but it did maybe 1% of anyone’s total healing in the first place.
Regrowth & healing touch baseline healing was buffed, but this isn’t documented in the patch notes (though it should go live). Regrowth crits less, but does more immediate healing. So, think of the package of changes as being a buff to the direct healing portion of regrowth rather than anything else. This might also impact the value of crit and other stats after all is said and done, but only slightly.
Swiftmend’s healing was increased slightly, likely in part due to the living seed nerf. This means that when you use swiftmend as a burst heal, it’s a tiny bit more potent. When you use swiftmend to get the Soul of the Forest (SOTF) buff, try to make sure you get a benefit from that burst heal (otherwise, the change results in even more overhealing).
They nerfed the prosperity talent, reducing the cooldown by 3 seconds instead of 5. This makes it more annoying to line up SOTF with wild growths, but still leaves the combo fairly potent.
They buffed the cultivation talent by 20%. On fights where cultivation was good, it’s now even better. This makes cultivation somewhat more helpful on raid encounters where you might have people sit at or below 60% health enough to proc cultivation. While we call the SOTF build the ‘raid’ build, there are certainly plenty of raid fights where cultivation shines.
Incarnation is off the GCD, but you still will likely value SOTF or Cultivation more.
TLDR for resto: Not much really changed in terms of how you heal. Cultivation’s value definitely increased. Most of the changes come out to a net neutral impact overall, depending on what talents you take. The living seed nerf offsets some of the buffs to the direct healing portion of spells. We’ll have a more solid idea of the impact of these changes once it hits the live servers and we know the final numbers.
Balance changes in 7.1
Not much changed for balance, just some minor tweaks.
Owlkin Frenzy now only makes Lunar Strike instant, rather than being consumed by Wrath or Lunar Flare. This is good in some ways in that you can’t accidentally ‘waste’ it now, but also gives you less flexibility in its use.
You now have regrowth instead of healing touch baseline & can cast regrowth in moonkin form. This has a faster cast time, but a pretty small initial heal. If you happened to be unlucky and got the legendary that impacted healing touch, it now impacts regrowth instead.
Incarnation no longer triggers the global cooldown and they fixed the graphical bug (big armored super moonkin Incarnation form is back!). I find myself using this some, so that’s nice.