I have received a lot of questions about the ‘haste versus mastery’ debate for restoration druids. The winner of this debate all along was haste, but a bug to wild growth let people open up this debate. I believe Hamlet’s recent haste vs mastery post speaks for itself, but I wanted to put my support behind the “haste wins” conclusions.
While there was previously some room for debate, two recent major changes (in favor of haste) help boost the value of haste relative to mastery. Here are the changes:
- Bug fix for Wild Growth. Wild Growth launched with a bug that wasn’t giving the final partial tick, allowing it to still technically have a haste breakpoint. This drove some people to try and gear around the bugged breakpoint. This spell was fixed recently such that it now properly scales linearly with haste.
- They buffed haste for all classes. They lowered the amount of haste rating required to achieve 1% haste. This means haste is now more potent for all classes. While this buff also came with a nerf to the amount healed by rejuv, haste remains more potent overall in general.
With these two changes combined, haste comes out as a clear winner in the math versus mastery for resto druid. That said, a substantially higher ilevel piece with mastery is still a good item for resto druids. Even better are pieces with both haste and mastery, since all gear comes with two secondary stats.
If you happen to be in a position where you have two otherwise identical items and have to choose between the haste piece and the mastery piece, then the haste piece is going to come out ahead for resto druids. In general, as Hamlet illustrated in his haste post, unless you are trying to gear specifically to boost your tranquility spell, maintain 100% up-time on your harmony mastery (which, lets be honest, a lot of people fail at), and meet several other important criteria, then haste is going to give you the most consistent bang for your buck.
Now, this still means that both haste and mastery come out ahead of crit and versatility. With more raid dungeons and LFR opening up soon, we’re finally hitting the point where you get to make decisions other than about equipping a higher ilevel piece. This is also complicated by things like the tertiary stats that get rolled randomly when an item drops. Thus, gearing has been greatly over-complicated this expansion, during a time where Blizzard claimed to be simplifying. For resto druids, however, I think the community has finally settled on a general stat priority – for what that’s worth. Go forth and be hasty!
Happy Winter’s Veil everyone! The new expansion launched quite successfully with a mad rush for everyone to hit level 100. I did a lot of traveling around Warlords launch, rushed to get ready for raiding, and then I came down with a nasty cold this last week. So, for the last week, I’ve spent my holiday break in my garrison.
I may have also made my garrison defenders pandaren-themed (since I still have the barraks and my panda is only exalted with other pandas).
Without flying to encourage me to leave my garrison, I’ve gotten anything I could ever want directly in my garrison. I even got a 670 ilevel trinket from a Highmaul follower mission. Getting raid gear during our week off from raiding is pretty sweet.
However, I worry a little bit that we might be getting too much from our garrisons, and not being given enough incentives to walk out our front doors. My stables sent me out for a couple weeks, but now I’ve run out of stables quests. I don’t need as many apexis crystals anymore, so I’m doing fewer daily quests. My Inn quests are overflowing from my quest logs now that I don’t need gear from dungeons.
My cold zapped my desire to leave my garrison, and my garrison welcomed me with open arms to sit around and be lazy on my newly acquired holiday lounge cushions.
At least I have Pepe!
When working on leveling up in Warlords of Draenor from 90 to 100, I’ll be working on tweaking the healing guide with new strategies relevant to level 100. Keep in mind that the whole way that bosses were designed is changing with the new dungeon and raid content, so there will be some adjustment period for resto druids.
Below are some general expansion resources to help you with getting ready for the new expansion content!
Relevant to all classes
Quick Blizzcon Recap
- Kris Zierhut answered a travel form and glyph question related to druids at one of the blizzcon Q&As. One of my twitter followers (@MykroftHolmes)transcribed his answer:
Other than that, Blizzcon didn’t have much new content. So, have fun in Warlords of Draenor! Happy new expansion release day!
Hi druids! I have analyzed the data from 466 responses to the druid travel form survey. Below is the summary of the findings. This link will also take you directly to the Google analytics summary page (This includes the full 615 responses that were completed before I turned the survey off). Note that the Google analytics summary page dynamically updates and reflect the current results with more participants than what was used for the summary here. There isn’t a difference overall in the trends between the below analysis and the updated Google analytics.
Overall summary and design suggestions
- While responses to the change are overall negative, there are some people who like the change (or like at least some aspects of the change). There was not a single consensus all druids agreed upon.
- In general, there is less of a problem with ground travel and swim form being merged (other than general bugs with the transition out of the water). This was the aspect people rated most positively in both the multiple-choice and open-ended questions.
- People instead most often report disliking having ground and flight travel forms merged. While glyph of stag addresses this problem for 13% of people responding, there are also others who either don’t want to use the glyph or don’t have their particular problem solved by the glyph (this included 9% of people who didn’t know about the glyph). For example, people who want to use the Cheetah glyph will never see their Cheetah form in places with flight enabled, since there’s no way to both split flight form from ground form AND use the cheetah glyph.
- People also report a lot of problems where they fall to their deaths more often when in flight form (e.g., zoning, logging out and back in, or entering combat shifts them out of flight form), that increases their dislike of the merge.
- It might make the most sense to split off flight form from the merged form permanently, rather than only via the glyph. Then, the Glyph of Stag should split ground and swim form, so that people stop drowning their friends when ground form steps over puddles when using Mount Form.
See the complete analysis below.
- Druid Mains = 80% of sample; Druid alts = 20% of sample.
- Level 90 druids = 95% of sample. Remaining 5% were below level 90.
- 82% of druids have used travel form “sometimes” or “often”.
- 33% of druids are currently using Glyph of Stag.
- Travel form is most often used for solo questing, exploring the world, and herb/ore farming.
Summary of Open Ended Responses
What druids like about the change
- The thing people most frequently report liking about the change is shifting in and out of aquatic form automatically (from either ground, air, or both).
- Some druids also like the reduced button bloat, no longer having to use macros to do the same thing. In addition, some report ease of use or convenience as something they like about the change.
- The pie chart below shows the responses after I coded them for frequency:
What druids dislike about the change
- Druids most often report dislikes related to loss of control, flexibility, fun, or choice related to their shapeshift forms.
- In particular, druids often reported a dislike of having the ground travel form and flight form merged. This was particularly problematic for people who had been previously using the cheetah glyph, as cheetah form can’t be used in flight-enabled areas. In general, the glyph of stag is not suitable for addressing the concerns related to merging ground and flight form together, especially due to the exclusivity with other glyphs, and the feeling of “wasting” a glyph spot.
- People listed many other types of dislikes, including problems where the glyph of stag causes riders on the back of stags to be dismounted when shifting into water. Some people also just generally disliked the change entirely.
- Only 22% of druids said that they liked the changes made to travel form (13% neutral, and 63% dislike). In addition 72% suggested they liked the old separated forms better.
- Overall, 75% of druids feel that the new travel form prevents them from doing things they would like to do.
- In addition, 67% suggested they had concerns about control over their shapeshift buttons. Only 13% of people said that glyph of stag addressed these concerns.
- However, 65% of druids said that having land travel form shift into swim form when they went in the water was helpful.
- 55% of druids find the new travel form frustrating to use, but only 28% find the new form confusing to use (thus, the frustration likely stems from other problems, rather than from confusion related to the change).
- Please go directly to the Google Analytic link to see the pie charts for each multiple-choice question.
Thanks everyone for your responses! My summary of the bug reports and problem open-ended question (which can be seen in the analytics summary page) will be submitted elsewhere to save space in this post.