MoP feedback: Level 90 druid talents

Now that beta has started, it’s time to get serious about evaluating the new talents and their problems. Today, we’ll start with the level 90 talents. I was going to try and fit multiple tiers of talents in this post, but the level 90 talents actually deserve their own post. I can’t actually play with the level 90 talents in beta right now, since I’m level 85. However, I don’t need to play with them to know they have problems. In this case, I am going to be particularly critical of the talents because early beta is the best time to ask for changes with a realistic expectation that things aren’t final and CAN (and probably will) change over the course of game development, and that critical feedback is a good way to impact change.

Heart of the Wild:

What it does: HOTW Gives you a small benefit to an off-spec role for a pretty long chunk of time (45 seconds) on a super long cooldown (6 minutes). The moonkin version on beta makes healing spells interact with Eclipse. It also boosts your agility, armor, and makes it so you can’t be crit by melee attacks. The resto version on  beta gives more int, spell hit, melee hit, expertise, armor, and makes it so you can’t be crit by melee attacks. Makes it so your damage spells hit harder and don’t cost mana.

PvE Uses:

  • Moonkin will primarily use this to “prime” Eclipse before a boss pull (ie: “Wait! I’m still charging my lasers!”). Killing critters in Firelands used to serve this function, so I’m pretty sure moonkin will do this just because they can (ie. they’ll pop HOTW and then spam heals until they are 1 cast away from an Eclipse proc). If that functionality gets taken away, there is no other real PvE use for Heart of the Wild for moonkin. The ability to go into bear or cat form sounds cool, but isn’t actually useful for PvE damage purposes.
  • Resto druids could use it if the INT increases healing done in any way (though it’s possible that the tooltip is supposed to say Agi and not int). It may also get used on gimmick fights where you can’t heal and doing damage would be better than standing around doing nothing.

Verdict: This talent really is horrible in many ways, and will quite possibly be the least used talent out of any talent tree in the history of the game. The cooldown & duration on this talent are too long. No moonkin or resto druid are ever going to have times where they want to do off-spec things for 45 seconds in a 6 minute fight. Any time my moonkin heals, it’s for 1 or 2 casts (ie. a tranquility or a rejuv). Unless I screw up and forget to change into my resto spec before a pull, there’s no reason  for me to be spending resources healing for long periods of time. What really makes this spell so bad? It’s because they stripped you of all the off-spec abilities you would have otherwise been able to use during it’s duration. They took away lifebloom, regrowth, & nourish from all non-healing specs. They took away a lot of melee & tanking abilities from casters. They took away so many things that you don’t have enough spells to cast in your off-spec role for you to be viable at that role for 45 seconds even with stats to support the off-spec role. They seem to have added a couple of them back in, but that’s really just part of the problem. There’s a complete lack of focus on the talent (so, moonkin could tank, cat DPS, OR heal from the talent – which means you get to be crappy at 3 things instead of good at 1). It’s just not a PvE viable tool for anything but gimmick fights, and is somewhat insulting to put in druids’ level 90 talent tier when all the other classes get real level 90 talents. They nuked shaman’s entire level 90 talent tier and came up with better stuff, but they keep doing minor tweaks to the druid one instead of the major surgery they need to do. This talent isn’t going to get used in MoP and won’t survive an entire expansion. Unfortunately, it’s taking up space in our talent tree and I know Blizzard could do better.

Dream of Cenarius:

What it does: Melee attacks or non-instant damage spells give you a healing buff. Cast-time healing spells give you a damage buff.

PvE uses:

  • For moonkin, Tranquility would heal for 30% more (but casting tranquility won’t give you the damage bonus). That’s about all this means.
  • For resto druids, I’m not sure what PvE use this has, as resto druids have ignored every damage-increasing talent they threw at us in Cataclysm. I don’t see MoP making resto druids want to stop healing and do more damage.

Verdict: I know I said in another post that this would be better if it was based off healing utility. However,  they took away regrowth from non-resto druids, rendering Dream of Cenarius pretty much useless for anyone. If Dream of Cenarius could actually proc off any of our level 30 healing talents, or worked with instant-cast things, then it would be a little more useful. However, I really think the problem with Dream of Cenarius is at a conceptual level, and it will either become so overpowered that you have to do off-spec things to improve your main role, OR you just won’t ever use this talent.

Disentanglement:

What it does: When you shift forms, you get a heal (once every 30 seconds). Also gives you the ability to break roots by shifting.

PvE uses:

  • The uses are largely the same for everyone.This is likely just going to be a passive thing where you sometimes get a heal when you do things like shift into travel form to escape something. The root break seems more helpful for feral & guardian druids, since I believe that moonkin’s tooltip still says that it breaks movement impairing effects (whereas cat/bear form say movement slowing effects. Resto druids can also just cleanse the magic effect from themselves).

Verdict: Since Heart of the Wild and Dream of Cenarius are both terrible talents, this is ends up being the default right answer (except for the case where moonkin may sometimes want Heart of the Wild to charge their lasers before a pull). There is no other right answer besides this one. We’ll all just take this and have another self-heal, and we’ll all just have the ability to shift out of roots. So, this talent overall is fine. The fact this talent is better than the other options is really just because the other two are basically unusable.

General Conclusions: Realistically, disentanglement becomes the right answer for all 4 specs for PvP and PvE. I don’t think minor changes can save HOTW or Dream of Cenarius. Thus far, we have seen several rounds of minor changes to HOTW and DoC that still leave them as bad choices for PvE. Ideally, they could remove HOTW and Dream of Cenarius from our talent tree and come up with a better idea for the level 90 talents. Another option could be consolidating the two crowd control tiers down into one CC tier, moving the level 90 talents to an earlier level (because they’d actually make better leveling talents than end-game talents by far), and adding in a new set of talents that provide more actual useful utility for us. Either way, we need a different set of level 90 ultimate talents. I know that Blizzard can do better, and I expect them to do better.

Posted in Beta Feedback, Mists of Pandaria, Written By Lissanna | Comments closed

More MoP druid graphics

Here are some more pictures from Beta!

Here is Astral Swarm (the arcane hurricane spell when you are in Lunar Eclipse)

Here is the newly updated force of nature for moonkin! They cast wrath!

Force of Nature (casts Healing Touch) and Healing Shrooms for resto druids:

Force of Nature for cats will  melee the target. The trees also get a “bash” ability that will stun the target for 4 seconds (30 sec cooldown, so it can only stun them once).

Posted in Mists of Pandaria, Written By Lissanna | Comments closed

MoP Beta Screenshots: New forms

Here are some screenshots of the new druid forms in Beta. Thanks to Henchick for helping with some of the shots.

I don’t have a lot, since I’m just quickly trying to get stuff posted before I head to campus this morning. I only had about a half hour I could spend on this…

The Orca swim form is by far my favorite. If I could just live in some pond the rest of my druid’s life, I’d be totally happy.

The ride-able stag form goes travel form speed. You don’t get a speed boost. You have to be in a party with someone to be able to hop on their back. Strangers can’t just hop on for a ride. Your party members, however, are free to hop on any time. lol

Glyph of stars is what turns you into a ghostly form (“Astral form” at this point is just a ghost effect applied to the character). It lets you see your gear, though translucent. lol

Force of nature for resto druids looks like the original coloring, and it casts healing touch (hits for about 5000 a cast in my gear). Force of nature for guardian druids casts taunt, and has a new coloring. The graphic for Ursol’s Vortex is also in. Incarnation didn’t have a new spell effect for moonkin yet – it just made me into a comically giant moonkin which I don’t think is intended. lol

Posted in Mists of Pandaria, Written By Lissanna | Comments closed

a few new MoP glyphs

Beta has started! I got my beta invite, but I’m still working on installing the game.
I’m starting to go through the spell lists to try and pull out glyphs from the game files posted on mmo-champion’s http://www.wowdb.com/
This is what I found so far for resto druids. The balance druid glyphs overall don’t seem to have changed much in the files I have access to. Once I have more complete druid info, I’ll be posting a LOT more info over the next few days/weeks/months. Expect the glyph info to change, since I pulled these out of spell lists and not out of the actual implemented content.
  • Glyph of Lifebloom

While not in Tree of Life Form, casting Lifebloom on a new target grants that target as many applications as the old target had.

  • Glyph of Rejuvenation

When you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 30%.

  • Glyph of Regrowth

Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell.

  • Glyph of Stars

Your Moonkin Form ability is replaced with Astral Form, conferring all the same benefits, but now appearing as an astrally enhanced version of your normal humanoid form.

Posted in Mists of Pandaria, Written By Lissanna | Comments closed

MoP press info: Things to do outside of raids

So, with raiding not changing all that much, I thought I would spend a brief post talking about things we’ll be able to do outside of raids in Mists of Pandaria. Right now, when I’m not raiding, I tend to log in the game and just fly around stormwind. What excites me the most about Mists of Pandaria is an emphasis on trying to give us stuff to do outside of the normal raids & PvP. In addition, these activities are pretty much all perfect for people with crazy busy schedules that just want something short they can do.

Pet Battles

While some people dislike the idea of this feature, it will make a great time-filler.  Here are some of the features that will fill your time:

  • You get to give each pet an individual name. If you have 150 pets, then you can name each of those 150 pets.
  • They are adding in new pets for all the pet collectors to go farm. Now that you have a real incentive to want to find the best pet, you will have a real reason to go farm for pets.
  • You will be able to sell most of the pets on the AH for more money, even after you’ve leveled it. The value of the non-combat pets will increase with the level of that pet. According to the Blizzcon preview, you can level up the pet in the pet battles and then set it out into the world, and make money off your already leveled pet. Then, you can get a new one and start over. For people that don’t form attachments to the particular pets, this is a nice feature. On the other hand, I’ll probably just lose tons of gold on buying pets, lol.
  • When you join a random pet battle game, you won’t know who you are playing against, so the random troll #158 can’t come over to your server and harass you. So, you don’t have to deal with a social situation like most PUG PvE. You’ll just throw your pets in the arena and beat the snot out of someone else’s pets. The system also won’t track losses so you only have to worry about winning.
  • You can still play with your friends. You should be able to challenge your friends to a pet battle.
  • You can spend all day working out what your 3′s pet team will be (ie. 3 cats, 3 different druid shapeshift model pets, 3 murlocs, something totally random, etc).

Grow Plants in your Farm

If you don’t like pet battles, you can focus on your new… farm! Haven’t heard much about this feature? Well, I haven’t either. According to WoWinsider:

  • Your farm is “mini-phased”, so that you always have access to it (ie. you don’t have to wait for player B to finish with his).
  • As you grow your farm, you can make cooking ingredients, consumable food, and more! If you are an herbalist, you can farm herb nodes in your farm instead of having to fly around the world. There are other features that we should learn about soon.

Challenge Modes

For people who want something a little more hard-core than pet battles and farming at your farm, they put in challenge mode dungeons.

  • This equalizes all your gear so you can’t out-gear the challenges. If you beat the challenge, it’s because you had the skill, and not just the gear.
  • Earn gold, silver,  or bronze medals based on your speed of completing the challenge. The faster the better!
  • Earn cosmetic features for your success. The prizes here will allow you to show off your excellence by giving you cosmetic rewards to proudly display.
  • This is going to work best for a group of friends or guild members who usually run things together and can work well as a team.

Scenarios

Don’t have an organized group of friends to tackle challenge modes with? Well, you can run these scenarios instead. I’m pretty sure I will accidentally call this feature “skirmishes” a lot, because the name and the concept of this feature is really similar to skirmishes from LOTRO.

  • These are basically 3-man dungeons that don’t require a tank or a healer (but you can still join them as a tank or a healer if you want to).
  • You just blitz your way through the scenario with hopefully not having to use too much coordination. They are designed to be short (like 10 to 20 minutes hopefully).
  • They will require less of a commitment and less coordination than the normal PUG 5-mans.
  • These will award valor points & gear rewards, and offer an alternative to mix up with your 5-man runs. However, it’s still likely that the joy in these will fade after they start to feel “old”, since most dungeon crawls usually stop being interesting when you no longer get interesting rewards from them.

Conclusions

This gives you a taste of what the range of new features will be. Each of them cater to a slightly different audience (ie. maybe you just do challenge modes and forget about pets. Maybe you spend your whole day battling pets and tending your farm). At the very least, everything listed above should hopefully have good re-playability across the expansion, at least I think that is Blizzard’s goal. In MoP, instead of finding me in Stormwind, I hope to be prancing around my farm in stag form. Then again, I also thought archeology would hold my attention for Cataclysm, and that definitely didn’t pan out. Once we’re in beta (soon), I will definitely be testing out these features and I’ll let you know what I find.

Posted in Mists of Pandaria, Written By Lissanna | Comments closed

The MoP press release: New druid forms & Perma-tree is back!

I was able to glean a tiny bit of information from the news sources to focus on what we all care about the most….

  • Glyph of Stars:Transforms your Moonkin Form into Astral Form. This glyph essentially makes your character appear as a spirit instead of a moonkin. You look very nearly like you do while dead — but people can see you this time. And your armor, for that matter.
  • Glyph of the Orca: Transforms your Aquatic Form into an orca. This one is pretty straightforward. Remember those orcas in Northrend? Yeah. Much better than your weird snarling rubbery seal.
  • Glyph of the Chameleon:Gives you a random appearance when you shift into Bear or Cat Form. Essentially, this one gives you a random coloring every time you shift. Great for breaking up the monotony of locked-in bear/cat coloring.
  • Glyph of the Stag:Transforms your Travel Form into a stag that other players can mount. Yes, that’s right. Your pals can ride you while you’re in Travel Form, and you’re also a stag instead of the clearly-inferior cheetah.
  • Glyph of the Treant: Allows you to shapeshift into Treant Form. The act of shapeshifting frees the caster of movement slowing effects. (Confirmed: This is indeed your perma-tree back! From Blizzplanet: This is an actual form on your skill bar you can choose and walk around in your leisure at. It has nothing to do with the Tree of Life spell.”)
  • Glyph of the Moonbeast: You can now cast Healing Touch, Rejuvenation, and Tranquility without canceling Moonkin Form. This essentially turns me into the restokin I’ve always wanted to be. lol.

And honestly, if they did nothing else, we’d all buy an expansion just for these, right? I mean, people have been trying to mount my travel form for so many years, I don’t even remember. Want a ride? Sure, hop on my back! Hate the outdated sealform? Then be an orca! You miss perma-tree? Okay here you go!

I had to be awake at 3:00 AM (running on 4:30 AM) to bring you these things, since I didn’t get to do the press event myself. So, I’m a little bit totally exhausted. When my reading comprehension abilities kick in sometime later today, I’ll start doing more analysis of the other piles of data released across all the various fansites (wowinsider, wowhead, etc). I’m pretty sure, however, that the news you really wanted was about perma-tree form. lol.

The glyph I’m the least happy about is definitely glyph of stars. It basically just gives you some version of shadow form. It’s not really a shapeshift at all. I would have preferred an updated moonkin form or some way to customize your actual moonkin form. This glyph isn’t shadow-moonkin. It’s NO moonkin, just yourself (seeing your gear) in a shadowy form. Taking the moonkin out of balance druids just feels like the wrong approach. Something that enhanced how moonkin looked (while not just using a modified priest shadow form) would have been way better.

NOTE: The mmo-champion description of Glyph of Stars is wrong. Astral Form is your humanoid form with a ghosting effect so you can see your transmog gear.

However, for resto druids, perma-tree form is like the best news ever.

 Info on the actual glyphs from this post comes from copy/pastes of all the various wowinsider, wowhead, & Blizzplanet news info I could find about the new forms.

Posted in Mists of Pandaria, Written By Lissanna | Comments closed