Druid Healing Talents in Warlords of Draenor
Healing varies so much depending on content that there isn’t really a ‘one size fits all’ talent build that will work for everything equally. Thus, while I provide some general guidelines, people may need to play with talents to find the best setup that works for you.
Level 15: Prosperity reduces the cooldown of Swiftmend (adding a 2nd charge) and is paired with Soul of the Forest for a strong raiding build. Cenarion Ward is a good option for dungeons and 5-mans (gives a ward that applies a HOT after someone takes damage – use this on a tank). Abundance causes your rejuvs to speed up healing touches & increases the crit chance of regrowth (useful when paired with germination for smaller group content, but this might also cause you to run out of mana too fast).
Level 30: Displacer Beast and Wild Charge are both good movement abilities. Displacer Beast (you jump forward and get a speed boost in cat form) is overall the most useful. Wild Charge in humanoid form allows you to jump to another player’s location (thus requiring someone to already be where you want to go). Renewal is a burst heal that can only be used on yourself (not that helpful since you can’t cast it on others).
Level 45: Affinity talents: Your affinity talent lets you choose an off-role spec where you pick up more abilities that make you pretty decent at one off-role thing at a time, rather than crappy at all off-role things all the time. Choose whatever affinity best fits what you want to do. Balance is the more obvious pairing for the added range & DPS outside of dungeons/raids, but the other two still have applicable uses.
- Balance affinity: all your spells (including healing spells) get an added 5 yard range. Gives moonkin form & several damage spells you to cast in form.
- If you choose feral affinity, you get a 15% movement speed buff. In addition, you get feral abilities that allow you to have relatively mana-free damage while in cat form.
- While guardian affinity gives you 10% reduced damage taken, it also gives you tanking abilities you are unlikely to use in group or solo content.
Level 60: Choose a crowd control talent. Typhoon (knockback) is probably the most obvious choice, but Mighty Bash (close range stun) can also work.
Level 75: Soul of the Forest is a strong burst healing talent (Casting Swiftmend increases the healing done by your Wild Growth. Pair with the level 15 Prosperity talent). Cultivation provides more consistent healing, with less burst potential (Your rejuv targets get an extra HOT on them when they’re low on health). Incarnation (a cooldown increasing healing) falls behind the other two, although it may be situationally useful.
Level 90: Spring Blossoms gives your Efflorescence a HOT effect (a good talent in general). Inner Peace reduces tranquility’s cooldown (good in fights where a 2 min cooldown pairs well with fight mechanics). Germination allows for 2 HOTs to be placed on the same person (more useful in small group content and not raids).
Level 100: Flourish extends the duration of your HOTs (particularly useful to cast while Wild Growth is active). Stonebark can be useful in 5-mans (reduces the cooldown on Ironbark and increases HOT healing to that target). Moment of clarity (might be helpful if you have really bad mana problems, but overall isn’t worth it compared to your other options).
Well rounded build for 5-mans & raids: Cenarion Ward, Cultivation, Spring Blossoms, & Flourish. Spring blossoms & cultivation give you some easy passive healing just for using your other spells that give HOTs that interact with your mastery. Cenarion Ward also has a HOT component. Some people swap out spring blossoms for Inner Peace when a 2 min tranquility is necessary for more burst healing versus Spring Blossoms’ more sustained healing.
Talent build for raid encounters requiring burst AOE healing every 30 sec: Prosperity/SoTF/Spring Blossoms/Flourish. Soul of the Forest used to be a highly preferred raiding talent but is falling out of favor in comparison to Cultivation over time. The use of SOTF seems to be highly situational depending on specific encounters.
Alternative option for 5-mans if people are too spread out for spring blossoms to do decent healing: Cenarion Ward, Cultivation, Germination, Flourish. There are some encounters where germination’s extra HOT can really come in handy, although you should never use Germination in raids.