4. Resto talents

Druid Healing Talents in Warlords of Draenor

In the current talent system, a set of talents is shared across all four druid specializations. Choosing your specialization now gives you a bunch of abilities as you level up. Then, you get to choose 7 additional abilities from the talent set. The purpose of these talents is to allow for choice, so I will spend more time explaining what they do than telling you which one to choose.

The following section is still preliminary, pending results of how druid healing evolves on the live server (and beta/live number balance changes). In general, it is recommended that you choose whatever talents best help you do your job (so, an optimal talent in one situation may be less optimal for another). There is still not a consensus in favor of one cookie-cutter talent build, which was Blizzard’s point in changing all the talents and making them better balanced. Here’s an example build for new players: http://wod.wowhead.com/talent#dzdi1|

Level 15:  Take Feline swiftness for general purpose use. The other two can work if you need the specific escape mechanics.

  • Feline Swiftness:Increases your movement speed by 15% at all times. As a passive talent, this doesn’t require any active maintenance in raids, making it the best for new players.
  • Displacer beast:Makes you jump 20 yards forward, and then move more quickly in cat form for a few seconds. This is a good talent for quickly escaping.
  • Wild charge:Gives you a different movement teleport effect depending on your specialization. Most importantly, in caster form, you teleport to the location of your targeted ally. In addition, travel form leaps forward 20 yards (helpful when outside). Other forms have additional movement bonuses. This has situational uses, so this could be a viable option.

Level 30:  Choose Ysera’s Gift or Cenarion Ward (only if you actually use Cenarion Ward consistently).

  • Ysera’s Gift – Every 5 seconds, this will either heal you for 4% of your health, or heal another nearby raid member instead (if your health is full). This is a great talent since it is passive, and healers often forget to keep themselves topped off under times of high pressure.
  • Renewal: Instant cast that heals yourself for 22% of your health. Not recommended for Resto since you can’t cast it on other people.
  • Cenarion Ward: A buff you put on your target that will apply a HOT to tick down after they get hit. If you want more control over who is being healed, then use this over Ysera’s Gift. However, if you find that you don’t use this consistently (e.g., every cooldown), then Ysera’s Gift is a much better choice.

Level 45: Overall, I prefer typhoon for general purpose uses. However, this is really situational depending on encounters.

  • Faerie Swarm: Slows your target’s movement speed and prevents stealth. More pvp-oriented than PVE unless the encounter requires slows.
  • Mass Entanglement: Will root multiple targets in place for a short time.
  • Typhoon: Knocks back your target and dazes (slows) them for a short period of time.

Level 60:  Which talent is best depends somewhat on final number tuning. Your choice of talent will depend somewhat on your choice of level 100 talents. Right now, SOTF and Incarnation are ahead of FON for end-game raiding purposes, with Incarnation an easier talent for new raiders.

  • Soul of the forest: Casting swiftmend makes your next healing touch faster; or makes your next rejuv, regrowth, or wild growth heal for more. Wild Growth is likely to benefit the most from this SOTF buff in raids, particularly if you take this talent without the rampant growth talent. This talent is more powerful when paired with the rampant growth talent, due to your increased use of swiftmend.
  • Incarnation: Tree of Life (instant) is a cooldown talent that shifts you into the large tree, increases healing done, and augments your spells: Rejuvenation costs less mana and heals for more. Regrowth becomes instant cast. Wild Growth will hit up to 2 more targets. Roots is instant cast.
  • Force of Nature: 20 second cooldown (up to 3 charges). Summons treants to fight for you. Resto treants cast Healing Touch and swiftmend. This talent doesn’t cost any mana, and is pretty easy to “set and forget”, so this can be really helpful for leveling. Not recommended for high-end raiding.

Level 75: I recommend Ursol’s Vortex since it doesn’t require you to be close to the target.

  • Incapacitating roar:(renamed, but same effect as before). Incapacitates all enemies within 10 yards (your targets won’t attack for the duration of the effect, but any damage you do will break the effect).
  • Ursol’s Vortex:Will slow the movement speed of enemies in the vortex.
  • Mighty bash: A 5 second stun that requires being in melee range.

Level 90: These talents no longer provides a large main-role bonus, but do have some small bonus healing. Nature’s Vigil will likely provide the most consistent healing bonus.

  • Heart of the wild: When you activate the 6 minute cooldown, it increases your healing done by 35% for 45 seconds. When you are soloing or get bored, you also get a temporary boost to your off-specs (so, you can cast balance spells, shred things in cat form, or pretend to tank in bear form for a few seconds before meeting an untimely death).
  • Dream of Cenarius: Your wrath damage is increased by 20%, and allows “atonement” style healing from casting wrath. Your wrath spell will heal another raid member for 150% of the damage done. This is a situational talent and is best when the fight doesn’t require a lot of healing and has steep DPS requirements.
  • Nature’s Vigil: A 1.5 min cooldown where your single-target healing does damage and healing to nearby targets for 30 seconds. In addition, your single-target damage does splash healing to nearby targets. The extra healing and damage also applies to rejuvenation and lifebloom.

Level 100: Germination is the more consistently useful talent and easiest to use. Rampant Growth can also be a good choice, but changes the playstyle. Moment of Clarity is overly limiting.

  • Germination: Allows you to have two rejuvs on a player at a time. This second rejuv is named “germination”. This also increases the duration of rejuv by 3 seconds. Given the changes in healing mechanics, being able to double up rejuv buffs on people will definitely have uses in raids and 5-mans.
  • Rampant Growth: Your Swiftmend no longer has a cooldown, but it munches your regrowth and rejuv HOTs. This needs to be paired with Soul of the Forest to be worthwhile. Try not to eat new rejuvs that you just put on targets (and try not to waste any HOT that you buffed from SOTF). The HOT from Regrowth is less powerful, so it works better for swiftmending in this case. So, using rampant growth and SOTF effectively will be more difficult than using germination.
  • Moment of Clarity: Omen of Clarity now only lasts 5 seconds, but more than one regrowth can be mana-free. This is a really difficult talent to use (since OOC is a random proc), and in most cases you won’t benefit from this, especially if you have lower haste levels at the start of the expansion.

While there is no true “cookie cutter” build, here’s a potential beginner talent build that you can go with while you play around with talents and see what works for you.

WOD_Talent_Examples

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10 Comments

  1. Cowbeartree
    Posted August 31, 2012 at 1:49 am | Permalink

    Soul of the Forest is much stronger than Incarnation at level 60. The OOC procs don’t make up for the huge HPS loss of taking this talent. Situationally, there may be a reason to take the old tree of life talent but for the heals per second, it’s Sotf.

    Force of nature is currently not a viable talent for resto druids at all. It’s simply broken (waay too weak). I wouldn’t recommend anyone taking this talent as a resto druid until Blizzard buffs it.

    • Lissanna
      Posted August 31, 2012 at 6:47 am | Permalink

      Well, for level 60, you should be in my leveling guide and not my end-game guide. So, I edited the leveling guide to reflect your helpful leveling comments. :)

      For level 85 to 90, I still stand behind being conscious of mana consumption (which likely isn’t as big of a problem at lower levels), especially since every healer in my raid last night complained of being on fumes by the time they finished heroic Spine last night.

  2. Zxorm
    Posted March 13, 2013 at 8:55 am | Permalink

    I like your comment on force of nature. Not many people give it any credit and just fsay ignore it. Personally I use it during moving phases of any fight where I getting off a cast may cause more harm than help.

  3. Elrodith
    Posted May 13, 2013 at 5:06 am | Permalink

    Hi! Thanks for your detailed guide for Restoration Druid. I was always confused btw FoN and Incarnation, when I hit lvl 90 and started raiding, I chose Incarnation and i had serious mana issues, even before casting Incarnation and after transforming, you know it wqas really hard to coop with the mana restrictions. Then I switched to FoN, I found it useful especially with its 1m cd, since january or feb, I’m still using FoN and they are really doing good, I’m racing with a disc priest in my guild and we are healing head to head. I’m around 500 ilvl now, and what I can say abt this talent for the newcomers is that, I found FoN more beneficial especially if you are having mana issues or some good healing. You are having pals to heal with Healing Touch those who are low on health, (3 pals!) and you can rest in the meanwhile on the means of mana. I’m popping my innervate, FoN and putting Potion of Focus, while they are healing the players, i can restore mana, and I’m also using my shrooms all the time with rejuv on the players that are close to the shrooms, and when im full on mana, shroms are around 70-80% healing boost and FoN will be gone soon, and here comes with my major healing boost and mana return! :) Hope it will also help ppl to decide. Btw, on Incarnation, I was glyphing regrowth which will be 100% crit, when I was using that, for a better outcome, but FoN is way better :3 Cya

    • Noche
      Posted June 26, 2013 at 7:32 pm | Permalink

      good tips!!!

    • susan richardson
      Posted May 20, 2014 at 7:01 am | Permalink

      well being a druid from the very begining and coming back after pandaria i must say getting used to the talent thing and all the reserch steer you wrong im sorry but incarnation to me is way worse then force of nature. i tried incarnation and beyond the mana it takes it was confusing and didnt do the job needed. Although with glyphs and healing styles i have learned i can use less mana using force of nature combined with mushroom. It heals well over all on malti heal with those on the subjects hit your Tranquility and you loose less mana yet you must time it right because if used to soon when it is really in need you wont be able to use it due to obnoxious cool down. That is one of my biggest complaints is the cooldown on our heals especially those that work well. (druids are better self healers then group healers there are other classes that are better group healers but in conbination we do good)
      i have changed out of this list. cenarian ward instead of ysera’s gift. and mass entanglement instead of typhoon and force of nature instead of incarnation I also am looking into the nature’s vigil since i have heart of the wild. I do well and raid and do bgs and dont have much issues.

  4. bull
    Posted February 5, 2014 at 6:46 am | Permalink

    i have to say that sotf is better than incarnation at 90 once your gear allows for you to reach the third haste marker your wild growth becomes a huge scale tipping heal at that point and with the teir 4 pc it also gains a instant heal on cast to boot not to mention incarnation tends to consume a great deal of mana while its up because of your increased activity many resto druids tend to have to restrain their healing after incarnation to allow their mana to recover or carefully time their inervate to compensate

  5. brian
    Posted February 8, 2014 at 10:14 am | Permalink

    I really like Force of Nature. Having a couple extra NPC’s around to heal for me not only makes my job easier, I like the idea of having a forest of buddies healing my group. I see the potential of Incarnation in progression or HC raiding, but that’s not my cup of tea right now anyway.

  6. john
    Posted June 25, 2014 at 4:25 pm | Permalink

    I feel like Feline Swiftness would be very good for pvp as a resto… Idk if that’s just me, but that passive speed increase seems very useful

  7. François
    Posted November 23, 2014 at 3:39 am | Permalink

    Dream of cenarius lvl90 stat how do you think about this one wrath is free mana and it heals 150% random party member i’m only 611 but this is a 14k free heal?

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