Druid Healing Talents in Warlords of Draenor
Level 15: Prosperity reduces the cooldown of Swiftmend (adding a 2nd charge) and is paired with Soul of the Forest for a strong raiding build. Cenarion Ward is a good option for dungeons and 5-mans (gives a ward that applies a HOT after someone takes damage – use this on a tank). Abundance causes your rejuvs to speed up healing touches & increases the crit chance of regrowth (useful when paired with germination for smaller group content, but this might also cause you to run out of mana too fast).
Level 30: Displacer Beast and Wild Charge are both good movement abilities. Displacer Beast (you jump forward and get a speed boost in cat form) is overall the most useful. Wild Charge in humanoid form allows you to jump to another player’s location (thus requiring someone to already be where you want to go). Renewal is a burst heal that can only be used on yourself (not that helpful since you can’t cast it on others).
Level 45: Affinity talents: Your affinity talent lets you choose an off-role spec where you pick up more abilities that make you pretty decent at one off-role thing at a time, rather than crappy at all off-role things all the time. Choose whatever affinity best fits what you want to do. Balance is the more obvious pairing for the added range & DPS outside of dungeons/raids, but the other two still have applicable uses.
- Balance affinity: all your spells (including healing spells) get an added 5 yard range. Gives moonkin form & several damage spells you to cast in form.
- If you choose feral affinity, you get a 15% movement speed buff. In addition, you get feral abilities that allow you to have relatively mana-free damage while in cat form.
- While guardian affinity gives you 10% reduced damage taken, it also gives you tanking abilities you are unlikely to use in group or solo content.
Level 60: Choose a crowd control talent. Typhoon (knockback) is probably the most obvious choice, but Mighty Bash (close range stun) can also work.
Level 75: Soul of the Forest is a strong raiding talent for may encounters (Casting Swiftmend increases the healing done by your Wild Growth. Pair with the level 15 Prosperity talent). Cultivation is an alternative for 5-mans and is also useful for some raid encounters (Your rejuv targets get an extra HOT on them when they’re low on health). Incarnation (a cooldown increasing healing) falls behind the other two, although it may be situationally useful.
Level 90: Spring Blossoms gives your Efflorescence a HOT effect (a good talent in general). Inner Peace reduces tranquility’s cooldown (good in fights where a 2 min cooldown pairs well with fight mechanics). Germination allows for 2 HOTs to be placed on the same person (more useful in small group content and not raids).
Level 100: Flourish extends the duration of your HOTs (particularly useful to cast while Wild Growth is active). Stonebark can be useful in 5-mans (reduces the cooldown on Ironbark and increases HOT healing to that target). Moment of clarity (might be helpful if you have really bad mana problems, but overall isn’t worth it compared to your other options).
Talent build for many raid encounters: Prosperity/SoTF/Spring Blossoms/Flourish.
Alternative options for 5-mans & raids: Cenarion Ward, Cultivation, Germination, Flourish
Other potential for 5-mans: Abundance, cultivation, germination, & stonebark (see below for alternatives to Abundance & Stonebark). As described above, abundance is super mana-hungry, so many people instead prefer cenarion ward (such as thebuild above). The other potential option is stonebark (e.g., if your tank is having issues staying alive instead of Flourish’s more active HOT extension cooldown).