5. Resto glyphs

5. Resto Glyphs

Major glyph options:

Note that the Efflorescence and innervate glyphs were removed. Most of these are minor upgrades for raiding in WOD. Glyph of stampede actually becomes a viable raid choice due to the reduction of movement boosts across most classes.

  • Regrowth: Makes your regrowth have a 100% chance to crit, but takes away the HOT component.
  • Wild Growth: Wild Growth can affect 1 more target (6 instead of 5), but the cooldown becomes 10 seconds instead of 8. I recommend this for 25-mans. This is situational for 10′s, and not helpful for 5′s.
  • Rejuvenation: When you have rejuv active on 3 or more targets, your Healing Touch cast time is reduced by 10%. This has been improved now that it buffs HT.
  • Blooming: Increases the size of Lifebloom’s bloom (but reduces the duration and makes it no longer be refreshed by HT/Regrowth). More useful now that lifebloom no longer stacks to 3.
  • Healing Touch: When you cast HT, the cooldown on your Nature’s Swiftness is reduced by 2 seconds.
  • Rebirth: Your targets return to life with 100% health instead of 60%.
  • Glyph of stampede: Allows you to use stampeding roar in caster form & increases the radius. Given that movement is critical in a lot of fights, this is potentially a useful glyph if you want to be able to use stampeding roar and still heal.

Notable Minor glyphs:

  • Glyph of the Sprouting Mushroom: You can use a targeting reticle to place shrooms on the ground, instead of shrooms being placed at the feet of your target. This allows for personal preference, since there isn’t a “best” targeting system that works for everyone.
  • Glyph of the Treant – Gives you a cosmetic old-style tree form shapeshift.
  • Glyph of the Orca makes your swim form into an orca form.
  • Glyph of Stag: Travel form has merged the ground travel, water travel, and flight form all into one single button that is supposed to morph when you change environments. The Glyph of Stag will split Flight Form from this merged travel form (in addition to letting party members ride on your back). However, the “travel form” will still go into the swim/water form even when someone is on your back. So, if you are carrying someone on your back in stag form, don’t go in water or you will drop them!

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12 comments on “5. Resto glyphs
  1. Melanie says:

    Just commenting that currently the Glyph of Lifebloom is bugged. When you swap stacks of Lifebloom to another target, the new duration is only 10 seconds, not 15 like it should be.
    Either it is a bugged duration, or Blizzard forgot to add the 10 second duration penalty to the glyph tooltip.

    Bug forum post here: http://us.battle.net/wow/en/forum/topic/6490399065

  2. Fred says:

    imaging tree of life + spamming lifebloom with the blooming glyph. might be good in even pve then

  3. russpalmeri says:

    Was Glyph of Regrowth nerfed since this guide was published? It now increases crit chance to 40%, not 100%, and still loses the HOT.

  4. Tommy says:

    Glyph of blooming is amazing for tsulong.

  5. kiel says:

    my question is about blooming heal glyph.
    why are you so determined this is pvp only? good restro healers can use this HoT and utilize its bloom more. timeing it with high damage situations is very effective and due to lifeblooms low cost of mana it can be used to do big heals on low mana. just think that smart healers can use it and do better with it .

    • Lissanna says:

      Lifebloom does such a small portion of druids’ healing these days in raids that the burst heal portion isn’t really worth timing. You end up doing less healing if you spend more time on a low-priority heal.

  6. Loco says:

    I’m surprised you don’t recommend the glyph of grace (minor) to take less damage on falls when out of cat form.

  7. Chuck says:

    Great post. Been gone for over a year and this was really helpful!!

  8. Lykken says:

    So, I find this interesting.

    I use the regrowth glyph. When I cast regrowth, it hits for just under 25k, every single time (hence the 100% crit).

    When I cast healing touch, it’ll hit for 20k (crit) and often times, hits for 6k. I suspect this probably isn’t suppose to happen but it does and it’s repeatable.

    Shouldn’t healing touch always heal more than regrowth?

    Here is the armory link for my toon: http://us.battle.net/wow/en/character/ysera/Lyyken/simple

    Note: I am enchanting mastery since it is the first, preferred stat.

    Thanks in advance,

    • Ary says:

      That’s definitely wrong. My healing touch crits for 44k and heals for ~22k otherwise. This is at a 653 ilvl, unbuffed. 6k still seems low, tbh. My regrowth crits for 27k always thanks to the glyph.

    • Eldonor says:

      I think that was just a Multistrike, Lykken 😉

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