**6. Stats & Gear**

Overview. In general, all the stat weights for Resto are pretty close and what is ‘best’ changes based on a lot of different factors. In general, your highest ilevel gear is a good starting point, since intellect is a good stat.

For level 110, personalizing stats to your own current gear using various available tools to do so is preferable to using generic stat weights.

**Personal stat weight calculations via Weak Auras (RDSW)**

RDSW (Resto Druid Stat Weights) is a real time analysis tool (made by Manaleaf). The Weak Aura attempts to calculate stat weights for Resto Druids. Updated for 7.1.5. This requires the Weak Aura addon. https://wago.io/VkuAT-pHb

**Calculate your own stats for Pawn Strings (TWIG IT)**

Make sure you do the following steps for Twig It before entering stat weights into your pawn:

- Enter YOUR character’s stats from your armory page.
- Pick up the flask (if you are using one in raid), food buff.
- Fill in artifact traits you have.
- Pick any two fights you want to get stat weights for, fill in spell distribution in % of total. 5.
- Check the weights.

Notes for Twig It:

- Mastery 1 = 1 hot on the target Mastery 2 = 2 hots on the target
- Haste HPM = how much Healing Per Mana haste contributes to
- Haste HPCT = Healing Per Cast Time, how good haste is in the spam scenarios

**Generic Pawn Strings if you don’t sim yourself with RDSW, Twig IT or other tools**:

Using generic stat weights is really not recommended. However, if you need a quick starting point, this can at least get you started. However,

- ( Pawn: v1: “Resto [RAID]”: Intellect=1, Versatility=0.8, HasteRating=0.8, MasteryRating=0.6, CritRating=0.8, Stamina=0.01 )
- ( Pawn: v1: “Resto [DUNGEONS]”: Intellect=1, Versatility=0.7, HasteRating=0.8, MasteryRating=0.9, CritRating=0.7, Stamina=0.01 )

**Generic stats for large raids:**

Similar to the warnings about generic pawn strings being sub-optimal compared to using tools to get your own custom stat weights, the generic stat rankings aren’t optimal.

Int > Haste >= crit >= versatility = mastery.

Mastery doesn’t work as well with large numbers of targets to heal (e.g., groups of 20+ such as LFR or Mythic raids) So, haste & crit seem to come out higher than mastery in generic builds. However, the spells you cast and how many HOTs you have on targets, and how much of your healing comes from tranquility can all influence stat weight ‘best’ recommendations.

**Generic stats for 5-mans & small group content:**

Mastery > haste = crit > versatility.

For smaller groups, mastery clearly comes out ahead of all other stats, due to the increased ability to stack HOTs on multiple people more reliably (regardless of which talent build you take). Note that as the party size increases, the mastery bonus decreases, so choosing how to gear is particularly difficult for resto druids with no clear obvious gearing strategy that works best for all situations.

**Stat caps/breakpoints?**

- There are no relevant stat caps.
- Refer to this chart for breakpoints: Haste BPs for 4set http://i.imgur.com/dPinFEH.png
- At 100% haste it loses some value, as you are GCD capped (32500 haste) At 100% crit you no longer gain a higher chance to crit (33250 crit rating)
- When your crit rating is around ~3250 higher than versatility, they are about equal in value (This shifts to around 6000 higher if you are wielding the Drape of Shame)

**What trinkets should I use?**

Abundance of Trinkets for resto druids by @Mo https://docs.google.com/document/d/1615OefCh8ils8Itwb2BY9kyN8ikC_VtIK2uVVHQY3LM/edit

**What legendary items should I use? **

Legendary item advice for resto druids: http://questionablyepic.com/restodruid-legendaries/

Legendary analyzer which tells you how much your legendaries “healed” for you. Does not take mastery stacks and such into its calculations! (Credit to Feidan) https://druid-legendary-analyser.herokuapp.com/#

**How do I estimate my own personal mastery value?**

Analyze number of HOTs for evaluating mastery value by @Drakie https://rubensayshi.github.io/wcl-rdruid-mastery/#/mastery-analyzer/

**What other tools are available to help me choose my stat weights and gear?**

You can use this spreadsheet to estimate your Healing Per Mana raiding stat weights for PAWN (Created by Limebloom).

*DISCLAIMERS for Limebloom’s tool: *

*READ the stuff at the top. Haste is still a very strong stat. Get as much as you want, particularly if you feel you need more burst healing.*- You should DEFINITELY still go haste second after mastery for M+!
- So far, real data from logs as well as rough healing models insofar as they are available give results close to these simple estimations, and they should provide with a quick way to see how your weights change with your gear.

Hi Lissana,

Thanks for the website. I enjoyed it very much and found it helpful.

I’ve kind of wondering what amount of spirit I should stack. My meters are kind of all over the place. I’ve been running lfr to try and gauge it. We’re still doing some DS10 heroic for fun and I’d kind of like to improve my game.

This is my toon:

http://us.battle.net/wow/en/character/malorne/Shaleoh/advanced

If you’re able to give any input, I’d appreciate it.

Thank you,

Chris

Hi Chris, It is currently about a week before the new expansion launches and we can all level to 90. So, the best advice I can give you now is that you want enough spirit so that you are able to last the whole fight. At some point, when you are no longer running OOM, getting other stats will do more to increase your healing output. so, you may just have to work with what you have for the few raids you have left before the new expansion.

I have been starting a few 10-man MSV my Druid by far should be able to push more stronger heals, the 3rd boss in MSV a healer has 30 sec to heal myself and two others that go in the totum, (spirit realm) during this time my heals are weak any advice be great on how to boost my healing my current item is 481

Hello,

Your site has helped a ton with my rotations and stat prioritisation (thanks, by the way xD), but I’ve been wondering about one thing…

Is it worth reforging a little bit of mastery to haste to if it’ll push me up to a breakpoint? I’ve already reforged as much crit as I can to spirit/haste, and I’m just a couple hundred haste down from where I’d like to be. (Due to time constraints and gear level I don’t run current-expansion raids, if that’s at all relevant.)

Thank you!

You really don’t want to hang out at a spot that is just below a HOT breakpoint. Passing a breakpoint means that your HOT gets one extra tick, which means it does more healing. It usually ends up better to drop some haste if you are sitting at a really awkward haste point. You can see the full list here: http://wtsheals.com/level-90-druid-healing-guide/

I have a question in a similar vein. I’m currently at a point with my gear where I can reforge/gem and hit the next haste cap, but I’m wondering if it’s really worth the loss of mastery/spirit it would take to do so. I believe Askmrrobot has me drop 2080 spirit and 3.5% mastery to get the 8.96% haste im missing to cap it. So from 10600 spirit down to 8531, is that still enough mana regen to be effective?

At this gearing point, the only breakpoint I recommend is the 12.52% breakpoint (assuming you have the 5% haste buff) that equals 3043 haste. I should probably send Askmrrobot a message about wanting to stop at that breakpoint overall.

This whole thing is wrong. All you need is 860 haste then mastery. All the toons are healed to full before you even get those last extra ticks. Drop the haste and fix your toon. Strong heals > overhealing extra ticks.

With how easy it is to get to the 3K Haste breakpoint, it is generally worth trying for, and is what the EJ thread recommends.

While it is true that overhealing is usually frowned upon, the buff they’ve given to Wild Mushroom causes all that overhealing to account for itself when it’s really needed, and haste makes it much easier to get them charged quick while the party/raid is still at full health. Your raid healing will suffer if you opt for mastery over haste with the current patch.

Hi, I’m a resto druid and pretty much a total noob :/

When it comes to gear, is spirit the most important stat? And what is the least important for healers? I just want to be sure…

Intellect ends up being the most important stat overall, since it is associated with higher item level gear. Spirit and mastery are both definitely useful secondary stats, with spirit being important for not running out of mana.

thank you! I really appreciate it!

Hi Lissanna,

I have some doubts about the gear transition from 5.4 -> 6.0.3

I have the tier 16 4/4 parts and the tier bonuses are great! Even on level 100! Do you know when I can start changing my gear? I Have some 600~610 blues but I think the 4 pieces bonuses are still better.

Hi Liellopu,

We have been getting conflicting reports with regards to gear transitions. I’m going to have to refer this one to Hamlet. You can ask on twitter: https://twitter.com/HamletEJ

Or on his EJ post: http://forums.elitistjerks.com/topic/132767-resto-60-guide-and-discussion/

Hi Lissanna,

As of today, 12/11/14, I am seeing conflicting stat priorities for Resto druid. Several sites now say Mastery > haste, while others still show Haste > Mastery. I was going with haste. Has the priority changed to Mastery?

Thanks in advance!

Both haste and mastery are good, and are preferred to the other secondary stats. At this point, I’m going to call haste and mastery close enough to be considered equal in importance. In general, personalizing your stats based on personalized gearing simulators is going to do more for you.

Curious, when going into Mythic’s now (currently 5/13 HFC), is there any point in which I should stop stacking haste and go back to Mastery? I’m seeing mixed setups through out Resto Druids around the world. I’m seeing some druids higher on Mastery than they are on Haste that are currently doing Mythic’s. Don’t have any examples off hand.

At this point, there doesn’t seem to be a soft-cap per say for gearing the way there was in Pandaria. However, people often customize their gear based on use of simulations (used to derive personalized stay weights), or end up with some slightly lower value stat based on available gear item levels (e.g., int > haste). Mastery and haste usually sim close to each other.

“Finding pieces with BOTH haste and mastery, though, will be Best in Slot for a SOTF-focused talent build.”

This has to be haste and crit, right?

fixed!