6. Stats & Gear (Updated for 4.0.6)
Resto stats:
Stat descriptions & more details:
- Stamina – Base stat (primary stats can’t be reforged) – increases your health. This will be on all your gear, but it’s not super important.
- Int – Base stat (primary stats can’t be reforged) – Now gives spell power, increases the size of your mana pool, and gives crit chance. This is your primary stat on gear, and you will want to choose gems with int on them now. In addition, you get mana regen from int through your talents.
- Spirit – (secondary stat can be reforged) – Increases your mana regen. When you choose the resto talent tree, you gain more passive regen from spirit while “in combat”. Int actually provides about as much regen in-combat as spirit for resto druids (however, when you can have both int & spirit, that’s even better).
- Haste- (can be reforged) – Makes your cast time spells (ie. regrowth, HT, nourish) cast faster. Also makes the time between the ticks of your HOTs faster (You will gain additional HOT ticks with enough haste), and lowers the global cooldown (up to the 1 second). You want to gear to important HOT breakpoints, such as 916 (rejuv tick) or the 2005 (WG and Efflo tick) breakpoints. For people in T12 or T13, you want to make sure you are above the 2005 breakpoint. For more HOT breakpoint info: http://theincbear.com/resto-haste-breakpoints/
- Mastery – (Can be reforged) - See section 2 for detailed information on what mastery does. This is the stat you should focus on between HOT break-points, since it will buff the majority of healing you do.
- Crit- (can be reforged) – Your direct heals and HOT ticks can all score critical strikes now. This is still our weakest stat at the moment.
- Spell power (can’t be reforged) – At 85, this stat is mostly only available on weapons, and maybe a few outdated enchants.
Basic Resto stat priority:
The stat priority for resto druids is somewhat complicated. The goal for resto druids is to get to a Haste breakpoint (which breakpoint you gear for is determined by what one you can reach the easiest), with mastery being better than haste between breakpoints, and crit being worse than both haste & mastery. You want as much spirit as needed to not run out of mana.
- The relative values of mastery and haste are flexible. For more info on stats, see: http://elitistjerks.com/f73/t110354-resto_cataclysm_4_2_a/
- You can use the Tree Calcs tool for evaluating the value of stats for YOU on your gear (ie. every tree is special).
- Haste break point information.
Reforging– You can turn up to 40% of a secondary stat into 40% another secondary stat. You can only reforge a stat into something that is not already on the item. If spirit is not on the item and you need more regen, then reforge the least desirable stat into spirit. In general, you want to reforge crit into a different stat, since crit is our worst stat. You want to use reforging to help you reach the 2005 haste breakpoint and then reforge to mastery after that point.