6. Resto stats and gear

6. Stats & Gear 

Overview. In general, all the stat weights for Resto are pretty close and what is ‘best’ changes based on a lot of different factors. In general, your highest ilevel gear is a good starting point, since intellect is a good stat.

For level 110, personalizing stats to your own current gear using various available tools to do so is preferable to using generic stat weights.

For Raiding or Mythic+ keys, Calculate your own stat priority using helpful tools.

The tools for calculating your own personal stat weights change periodically, so your best bet is to check the current links in Resto Pins on the dreamgrove discord.


Since healing tends to be weird and hard to simulate, it’s sometimes easier to base your stat weights around your A) own current gear and B) own personal spell usage. This is also why it is basically impossible to tell you what stats are “best”, particularly for raiding. So, we use things like weak auras and spreadsheets to personalize our stat weights.

  • RDSW (Resto Druid Stat Weights) is a real time analysis tool (made by Manaleaf). The Weak Aura attempts to calculate stat weights for Resto Druids based on playing game content with this weak aura string imported into the game.  This requires the Weak Aura addon.
  • Twig It is a spreadsheet tool by Torty that helps you create your own stat priority. Make sure you read the instructions tab on the spreadsheet. You have to enter things like your own character stats, artifact traits, buffs, and spell distributions for fights. There is both an excel version (updated for 7.2.5) and a google docs version (updated for 7.2.5).

Generic stats for beginner 5-man group content:

  • Int > Mastery > haste = crit > versatility.

For beginner 5-man groups, mastery should typically come out ahead of all other stats, particularly for beginner druids. This is due to the increased ability to stack HOTs on multiple people fairly reliably. For people who are not raiding or doing “high” Mythic+ keys, you can pretty safely just go with prioritizing ilevel first, followed by mastery. If you use PAWN, this generic string can work for this type of beginner 5-man content where personalizing stats probably won’t matter all that much.

  • ( Pawn: v1: “Resto [GENERIC]”: Intellect=1, Versatility=0.7, HasteRating=0.8, MasteryRating=0.9, CritRating=0.8, Stamina=0.01 )

Stat caps/breakpoints?

  • There are no relevant stat caps.
  • At 100% haste it loses some value, as you are GCD capped (32500 haste) At 100% crit you no longer gain a higher chance to crit (33250 crit rating).

What trinkets, legendaries, and such should I use?

Check the #resto channel pins on the Dreamgrove discord server for relevant up-to-date trinket advice, as this tends to shift and change a lot.


Click to go back to table of contents

21 comments on “6. Resto stats and gear
  1. Chris says:

    Hi Lissana,

    Thanks for the website. I enjoyed it very much and found it helpful.

    I’ve kind of wondering what amount of spirit I should stack. My meters are kind of all over the place. I’ve been running lfr to try and gauge it. We’re still doing some DS10 heroic for fun and I’d kind of like to improve my game.

    This is my toon:


    If you’re able to give any input, I’d appreciate it.

    Thank you,


    • Lissanna says:

      Hi Chris, It is currently about a week before the new expansion launches and we can all level to 90. So, the best advice I can give you now is that you want enough spirit so that you are able to last the whole fight. At some point, when you are no longer running OOM, getting other stats will do more to increase your healing output. so, you may just have to work with what you have for the few raids you have left before the new expansion.

  2. Pikuni says:

    I have been starting a few 10-man MSV my Druid by far should be able to push more stronger heals, the 3rd boss in MSV a healer has 30 sec to heal myself and two others that go in the totum, (spirit realm) during this time my heals are weak any advice be great on how to boost my healing my current item is 481

  3. Kara says:


    Your site has helped a ton with my rotations and stat prioritisation (thanks, by the way xD), but I’ve been wondering about one thing…
    Is it worth reforging a little bit of mastery to haste to if it’ll push me up to a breakpoint? I’ve already reforged as much crit as I can to spirit/haste, and I’m just a couple hundred haste down from where I’d like to be. (Due to time constraints and gear level I don’t run current-expansion raids, if that’s at all relevant.)

    Thank you!

  4. Ryan says:

    I have a question in a similar vein. I’m currently at a point with my gear where I can reforge/gem and hit the next haste cap, but I’m wondering if it’s really worth the loss of mastery/spirit it would take to do so. I believe Askmrrobot has me drop 2080 spirit and 3.5% mastery to get the 8.96% haste im missing to cap it. So from 10600 spirit down to 8531, is that still enough mana regen to be effective?

    • Lissanna says:

      At this gearing point, the only breakpoint I recommend is the 12.52% breakpoint (assuming you have the 5% haste buff) that equals 3043 haste. I should probably send Askmrrobot a message about wanting to stop at that breakpoint overall.

  5. Jim says:

    This whole thing is wrong. All you need is 860 haste then mastery. All the toons are healed to full before you even get those last extra ticks. Drop the haste and fix your toon. Strong heals > overhealing extra ticks.

    • Lissanna says:

      With how easy it is to get to the 3K Haste breakpoint, it is generally worth trying for, and is what the EJ thread recommends.

    • Chug says:

      While it is true that overhealing is usually frowned upon, the buff they’ve given to Wild Mushroom causes all that overhealing to account for itself when it’s really needed, and haste makes it much easier to get them charged quick while the party/raid is still at full health. Your raid healing will suffer if you opt for mastery over haste with the current patch.

  6. bob says:

    Hi, I’m a resto druid and pretty much a total noob :/
    When it comes to gear, is spirit the most important stat? And what is the least important for healers? I just want to be sure…

    • Lissanna says:

      Intellect ends up being the most important stat overall, since it is associated with higher item level gear. Spirit and mastery are both definitely useful secondary stats, with spirit being important for not running out of mana.

  7. Liellopu says:

    Hi Lissanna,

    I have some doubts about the gear transition from 5.4 -> 6.0.3

    I have the tier 16 4/4 parts and the tier bonuses are great! Even on level 100! Do you know when I can start changing my gear? I Have some 600~610 blues but I think the 4 pieces bonuses are still better.

  8. Tricia says:

    Hi Lissanna,
    As of today, 12/11/14, I am seeing conflicting stat priorities for Resto druid. Several sites now say Mastery > haste, while others still show Haste > Mastery. I was going with haste. Has the priority changed to Mastery?

    Thanks in advance!

    • Lissanna says:

      Both haste and mastery are good, and are preferred to the other secondary stats. At this point, I’m going to call haste and mastery close enough to be considered equal in importance. In general, personalizing your stats based on personalized gearing simulators is going to do more for you.

  9. Rootzi says:

    Curious, when going into Mythic’s now (currently 5/13 HFC), is there any point in which I should stop stacking haste and go back to Mastery? I’m seeing mixed setups through out Resto Druids around the world. I’m seeing some druids higher on Mastery than they are on Haste that are currently doing Mythic’s. Don’t have any examples off hand.

    • Lissanna says:

      At this point, there doesn’t seem to be a soft-cap per say for gearing the way there was in Pandaria. However, people often customize their gear based on use of simulations (used to derive personalized stay weights), or end up with some slightly lower value stat based on available gear item levels (e.g., int > haste). Mastery and haste usually sim close to each other.

  10. Moe says:

    “Finding pieces with BOTH haste and mastery, though, will be Best in Slot for a SOTF-focused talent build.”

    This has to be haste and crit, right?

Leave a Reply

Your email address will not be published. Required fields are marked *


4 × two =


Featured Blogs